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Linux Mint 21.1 (Vera) - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 515.105.01) - Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 Threads)
Issue description
When the sub-scene is saved and closed, if it automatically switches to the main scene, then opens the sub-scene again. Later, every time you switch to the main scene, the Updating Scene popup will pop up.
Open MRP, and make sure the main scene and sub scene are opened;
Switch to sub scene, save the scene, and close;
With switching to the main scene, the Updating Scene pop-up window will appear automatically;
Open the sub scene again, and switch between the main scene and the sub scene. Whenever you switch to the main scene, the Updating Scene pop-up window will appear.
Godot version
v4.2.dev.custom_build [ec395516e]
System information
Linux Mint 21.1 (Vera) - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 515.105.01) - Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 Threads)
Issue description
When the sub-scene is saved and closed, if it automatically switches to the main scene, then opens the sub-scene again. Later, every time you switch to the main scene, the Updating Scene popup will pop up.
In later switches,
ss->get_last_modified_time()
keeps returning0
.Steps to reproduce
0.mp4
Minimal reproduction project
update-scene-issue.zip
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