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Vulkan: LightmapGI generates completely black output and probes on macOS (Intel driver bug) #80154
Comments
I have the same on Linux with Intel UHD Graphics 620.
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I can't reproduce this on 4.3.dev 9b94c80 (Linux, GeForce RTX 4090 with NVIDIA 550.54.14). |
On 4.3.dev4 I get black lightmap and hundreds of errors:
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I have the same problem with Ubuntu 24.04 and Godot version 4.2.2 on a laptop with a fairly basic, not very powerful graphics card, Nvidia GeForce MX250. Theoretically, my graphics card is compatible with Vulkan... I don't know, let's see if we can solve this. |
I noticed that it works only when resulting textures are very tiny, up to 256x256 - Fedora 40, Intel UHD Graphics 620, 24GB RAM. |
Same error here with Intel UHD Graphics 620 graphics, 16GB running Pop!_Os and godot 4.2.2 |
@mibu-games @unaiLarra This is an unrelated issue (OP is on macOS but you're on Linux), so please open a separate issue for that instead. Also, did you reproduce this issue with the minimal reproduction project uploaded by OP? If not, please upload your own MRP where you reproduced the issue. |
Godot version
v4.1.1.stable.official [bd6af8e]
System information
macOS Big Sur, Macbook Pro Mid 2014 (Intel Iris Pro 1536 MB)
Issue description
Baking lightmap data results in a completely black scene filled with black lightmap probes.
The directional light's bake mode is set to static and all meshes in the scene have UV2 (confirmed visually with "View UV2").
Steps to reproduce
Minimal reproduction project
Archive.zip
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