You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When deploying a scene using remote debug, the scene shows up as as black on the Quest 2. This happens when any value above MSAA3D Disabled (Fastest) is set. I.e if MSAA3D is Disabled, the scene runs with jaggies. If value is 2x, 4x, 8x, the scene renders all black
Steps to reproduce
Here is a minimal project that will demonstrate the problem
Remote debug will deploy the scene to the quest, which is just a grey plane. However if you go to project settings and set anti-aliasing to any of the settings and do a remote depoly, you get a black screen on the quest
Godot version
4.1.1.stable
System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.2737) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
When deploying a scene using remote debug, the scene shows up as as black on the Quest 2. This happens when any value above MSAA3D Disabled (Fastest) is set. I.e if MSAA3D is Disabled, the scene runs with jaggies. If value is 2x, 4x, 8x, the scene renders all black
Steps to reproduce
Here is a minimal project that will demonstrate the problem
https://github.com/skooter500/Test-Godot-XR
Remote debug will deploy the scene to the quest, which is just a grey plane. However if you go to project settings and set anti-aliasing to any of the settings and do a remote depoly, you get a black screen on the quest
Minimal reproduction project
https://github.com/skooter500/Test-Godot-XR
The text was updated successfully, but these errors were encountered: