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Wrong characters displayed in runtime with translations and Montserrat font #80762
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Serbian locale can typically be either Latin or Cyrillic. I think with our CC @bruvzg |
When printing out OS.get_locale() I get en_US which makes sense because my OS is in english |
Also, I take a quick look at the Wikipedia, and this glyph style might be actually correct: |
Thank you! I think it can be closed now. |
Godot version
4.1.1
System information
Linux
Issue description
In runtime, the characters are different than in the editor.
I could only reproduce with Montserrat font, and when Settings/Locale/test is set to sr
Steps to reproduce
Can be reproduced in the small project I uploaded.
Minimal reproduction project
font_issue.zip
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