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[TRACKER] Cyclic dependencies related issues #80877
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One more issue with cyclic dependencies: |
This tracker is nice to have, but is there also a place that aggregates design suggestions for avoiding this in the first place? I've got a fairly large project, and even slight changes, like referencing a type can suddenly cause a series of seemingly unrelated files to become corrupted. e.g. I have a global
This is after referencing an |
@yoont4 No, trackers are usually not intended for general discussion, only for grouping/classifying related issues. You can write a comment if you notice missing issues, and a maintainer will add them to the first post. For general discussion, please use the appropriate Godot Contributors Chat channel (in this case |
Should #78074 be added here? |
Another one: #99333 |
Godot version
4.2 dev
Issue description
Anything related to cyclic dependencies/requirements of resources. Note that cyclic references (
RefCounted
) can be a slightly different issue.Bugs
GDScript
resources are not unloaded due to an extra reference #77513Cannot get class ''. Parameter "obj" is null.
under specific conditions #100100PRs
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