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After switching from Intel graphic card to Nvidia. Godot unable to launch at all. I always get this error message:
$ ~/.godot/Godot
Godot Engine v4.1.1.stable.official.bd6af8e0e - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 390.157 - Compatibility - Using Device: NVIDIA - GeForce GT 650M
WARNING: Detected another project.godot at /home/admino/Downloads/testo. The folder will be ignored.
at: _should_skip_directory (editor/editor_file_system.cpp:2366)
Editing project: /home/admino/Downloads/TestGodot
Godot Engine v4.1.1.stable.official.bd6af8e0e - https://godotengine.org
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
Vulkan API 1.0.65 - Forward+ - Using Vulkan Device #2: NVIDIA - GeForce GT 650M
My laptop works fine with Nvidia as shown below:
$ dpkg -l | grep -i nvidia
ii libnvidia-cfg1-390:amd64 390.157-0ubuntu0.22.04.2 amd64 NVIDIA binary OpenGL/GLX configuration library
ii libnvidia-common-390 390.157-0ubuntu0.22.04.2 all Shared files used by the NVIDIA libraries
ii libnvidia-compute-390:amd64 390.157-0ubuntu0.22.04.2 amd64 NVIDIA libcompute package
ii libnvidia-compute-390:i386 390.157-0ubuntu0.22.04.2 i386 NVIDIA libcompute package
ii libnvidia-decode-390:amd64 390.157-0ubuntu0.22.04.2 amd64 NVIDIA Video Decoding runtime libraries
ii libnvidia-decode-390:i386 390.157-0ubuntu0.22.04.2 i386 NVIDIA Video Decoding runtime libraries
ii libnvidia-encode-390:amd64 390.157-0ubuntu0.22.04.2 amd64 NVENC Video Encoding runtime library
ii libnvidia-encode-390:i386 390.157-0ubuntu0.22.04.2 i386 NVENC Video Encoding runtime library
ii libnvidia-fbc1-390:amd64 390.157-0ubuntu0.22.04.2 amd64 NVIDIA OpenGL-based Framebuffer Capture runtime library
ii libnvidia-fbc1-390:i386 390.157-0ubuntu0.22.04.2 i386 NVIDIA OpenGL-based Framebuffer Capture runtime library
ii libnvidia-gl-390:amd64 390.157-0ubuntu0.22.04.2 amd64 NVIDIA OpenGL/GLX/EGL/GLES GLVND libraries and Vulkan ICD
ii libnvidia-gl-390:i386 390.157-0ubuntu0.22.04.2 i386 NVIDIA OpenGL/GLX/EGL/GLES GLVND libraries and Vulkan ICD
ii libnvidia-ifr1-390:amd64 390.157-0ubuntu0.22.04.2 amd64 NVIDIA OpenGL-based Inband Frame Readback runtime library
ii libnvidia-ifr1-390:i386 390.157-0ubuntu0.22.04.2 i386 NVIDIA OpenGL-based Inband Frame Readback runtime library
ii nvidia-compute-utils-390 390.157-0ubuntu0.22.04.2 amd64 NVIDIA compute utilities
ii nvidia-dkms-390 390.157-0ubuntu0.22.04.2 amd64 NVIDIA DKMS package
ii nvidia-driver-390 390.157-0ubuntu0.22.04.2 amd64 NVIDIA driver metapackage
ii nvidia-kernel-common-390 390.157-0ubuntu0.22.04.2 amd64 Shared files used with the kernel module
ii nvidia-kernel-source-390 390.157-0ubuntu0.22.04.2 amd64 NVIDIA kernel source package
ii nvidia-prime 0.8.17.1 all Tools to enable NVIDIA's Prime
ii nvidia-prime-applet 1.3.7 all An applet for NVIDIA Prime
ii nvidia-settings 510.47.03-0ubuntu1 amd64 Tool for configuring the NVIDIA graphics driver
ii nvidia-utils-390 390.157-0ubuntu0.22.04.2 amd64 NVIDIA driver support binaries
ii screen-resolution-extra 0.18.2 all Extension for the nvidia-settings control panel
ii xserver-xorg-video-nvidia-390 390.157-0ubuntu0.22.04.2 amd64 NVIDIA binary Xorg driver
$ glxinfo | grep OpenGL
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 650M/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 390.157
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6.0 NVIDIA 390.157
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 390.157
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
Thanks for the report! Consolidating in #58927, as your NVIDIA GPU doesn't support Vulkan (it's only on desktop Kepler, not mobile Kepler). Note that your Intel IGP doesn't support Vulkan either, as evidenced by the Mesa warning message.
After switching from Intel graphic card to Nvidia. Godot unable to launch at all. I always get this error message:
The project manager always uses OpenGL, but projects use Vulkan if using the Forward+ or Mobile rendering methods. Use the Compatibility rendering method instead.
The project manager always uses OpenGL, but projects use Vulkan if using the Forward+ or Mobile rendering methods. Use the Compatibility rendering method instead.
Sorry to be nagging.
Can I bypass this issue if I used Windows instead of Linux (for Nvidia and Intel GPU)?
Godot version
4.1.1
System information
Linux Mint 21.2 Xfce
Issue description
After switching from Intel graphic card to Nvidia. Godot unable to launch at all. I always get this error message:
My laptop works fine with Nvidia as shown below:
$ dpkg -l | grep -i nvidia
$ glxinfo | grep OpenGL
$ inxi -Fxxxrz
Steps to reproduce
Minimal reproduction project
TestGodot.zip
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