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Changing text files in an external editor doesn't cause them to reload in Script Editor #81318

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KurtBliss opened this issue Sep 4, 2023 · 0 comments · Fixed by #81319
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@KurtBliss
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Godot version

v4.2.dev.custom_build [75de1ca], v4.1.stable.official [9704596]

System information

Godot v4.2.dev (75de1ca) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 SUPER (NVIDIA; 31.0.15.3640) - AMD Ryzen 5 3500 6-Core Processor (6 Threads)

Issue description

TextFile's don't reload in the ScriptEditor when being changed in external editors. After clicking reload in the reload dialog box when changes are detected.

image

Steps to reproduce

  1. Create and load new project
  2. Right click in FileSystem dock and create new text file
  3. Open new text file in the script editor
  4. Right click new text file and pick "Open in external program"
  5. Make a change and save it in external program.
  6. Go back to godot and click reload

Minimal reproduction project

N/A

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3 participants