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This comes from our fake code to add a little bit of specular from the lightmaps. The code produces invalid values when used with a directional light. I would just remove it entirely
Godot version
4.2.dev 221884e
System information
Godot v4.2.dev (221884e) - Fedora Linux 38 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 535.104.05) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
LightmapGI with Directional enabled exhibits negative-colored specular reflections on metallic materials:
This doesn't occur at low metallic values, even if roughness is kept to
0.0
:Disabling environment baking in LightmapGI doesn't resolve the issue.
Steps to reproduce
Minimal reproduction project
test_lightmap_directional_metallic.zip
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