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Plus/add button in TileSet editor is too big and overlaps with other UI elements #81766

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JulianGmp opened this issue Sep 16, 2023 · 2 comments
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@JulianGmp
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Godot version

4.1.1.stable.mono.official [bd6af8e]

System information

Godot v4.1.1.stable.mono - Arch Linux #1 ZEN SMP PREEMPT_DYNAMIC Sun, 13 Aug 2023 01:33:59 +0000 - Vulkan (Forward+) - integrated AMD Radeon Graphics (RADV RENOIR) () - AMD Ryzen 7 4700U with Radeon Graphics (8 Threads)

Issue description

I was playing around with making a tilemap and added alternative tiles to account for rotating tiles.
I noticed that sometimes the white plus button to add a new alternative tile was twice as large as it should be and overlapped with other elements in the UI. For example, I wasn't able to click on a tile that was beneath the plus button for example.

2023-09-16_22:38:11
2023-09-16_22:38:20

I attached a video of this, please note that you can't see the context menu because of the recording.

2023-09-16_22-49-30.mp4

Steps to reproduce

  1. Open the tileset editor
  2. click on any ui element (selecting a tile, switching to "Select", ...)

This happens very consistently to me and I haven't seen it elsewhere so this might be specific to a linux desktop, or maybe KDE, or wayland, or a any combination of any of these.

Minimal reproduction project

I doubt this is related to the project itsself but just in case: elgaming.tar.gz

@bitsawer
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bitsawer commented Sep 16, 2023

Thanks for the report, looks like a duplicate of #80234 which was fixed in master by #80968. Closing as duplicate.

@bitsawer bitsawer closed this as not planned Won't fix, can't repro, duplicate, stale Sep 16, 2023
@JulianGmp
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Ohh I missed that issue, sorry for the double report.
Though I'm glad to see it's already fixed, brb building godot from source 👍

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