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When Lightmap is baked backed, material normals are not sampled even if the light still on. Note that when using dynamic light, only the part hit directly with the light is sampled
@patwork sorry I dont get your example. The problem is directional vs non-directional bake. The example is not a good case because albedo texture could have fake bumps in it. The problem is that, when baking directional, the normal information of the texture is not baked into the light map. You only see the normals where direct light hits
Godot version
4.1
System information
Ubuntu with Nvidia 2060
Issue description
When Lightmap is baked backed, material normals are not sampled even if the light still on. Note that when using dynamic light, only the part hit directly with the light is sampled
Static
Dynamic
Off
Steps to reproduce
Bake lights in MRP
Minimal reproduction project
Lightmap.zip
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