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Linux Mint 21.2; Kernel: 5.15.0-84; CPU: AMD Ryzen 9 3900X; GPU: AMD 5700XT, Compatability, Firefox 118.0
Issue description
Adding a SpotLight3D to a scene and running it in compatibility mode works fine. But if you try to run the same scene in the web it will crash the engine. Tested in Firefox and Chromium.
Steps to reproduce
Run the attached project in a web browser and observe the crash.
Additionally here is a file with both types of lights (Omni & Spot) both are turned off so that you can run the project successfully. Simply turn them on via remote debug(ensure you enable deploy with remote debug) and the web version will instantly crash. Omni&Spot-Test-Off-WebLightTest.zip
Further digging and I see some commonality with this issue here: #75913
So I noticed that the users there are using Linux and have AMD GPUs as I do.
So then I ran it on my other machine which is the same version of Linux but has a Nvidia GPU and even running it in Firefox on the machine with the lights turned on, it does not crash. This is an issue specific to AMD GPUs on Linux well running in the browser. I hope this helps to narrow it down.
Not that this adds much but I also ran a SpotLight3D scene on Android in Chrome browser without issue.
@akien-mga Tested 4.2.0-dev5 and the game plays fine without a crash. Also tested 4.1.2-rc1 and the game plays fine without a crash. I see that both have that merge from the interactive change-log. Thank you all for immediately having a fix ready. That was unexpected and awesome!
Godot version
4.1.1.stable
System information
Linux Mint 21.2; Kernel: 5.15.0-84; CPU: AMD Ryzen 9 3900X; GPU: AMD 5700XT, Compatability, Firefox 118.0
Issue description
Adding a SpotLight3D to a scene and running it in compatibility mode works fine. But if you try to run the same scene in the web it will crash the engine. Tested in Firefox and Chromium.
Steps to reproduce
Run the attached project in a web browser and observe the crash.
Minimal reproduction project
SpotLight3D-WebLightTest.zip
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