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Godot v4.1.1.stable - Linux Mint 21.2 (Victoria) - Vulkan (Compatibility) - GeForce GT 525M (nvidia; 390.157) - Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 Threads)
Issue description
Shadows are still not working in compatibility mode; when changing opacity, it's only visible on the editor; when running DEBUG mode, opacity becomes darkness. Attaching images and project files
P.S. I only worked in compatibility mode with Godot, so maybe I don't know what to press to make shadows work. Sorry then.
Godot version
4.2 Dev 6
System information
Godot v4.1.1.stable - Linux Mint 21.2 (Victoria) - Vulkan (Compatibility) - GeForce GT 525M (nvidia; 390.157) - Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 Threads)
Issue description
Shadows are still not working in compatibility mode; when changing opacity, it's only visible on the editor; when running DEBUG mode, opacity becomes darkness. Attaching images and project files
P.S. I only worked in compatibility mode with Godot, so maybe I don't know what to press to make shadows work. Sorry then.
Steps to reproduce
Minimal reproduction project
Test level.zip
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