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The text was updated successfully, but these errors were encountered:
marc-weber1
changed the title
Godot microphone does not listen to microphones with over 2 channels
Godot does not listen to microphones with over 2 channels
Oct 5, 2023
Godot version
4.2 dev 5 [9ff46d0]
System information
Godot v4.2.dev5 - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) UHD Graphics 620 () - Intel(R) Core(TM) i5-8350U CPU @ 1.70GHz (8 Threads)
Issue description
When trying to listen to a microphone with 4 channels, godot returns this error:
Ideally it would just take the first 2 channels, or combine all channels into 1?
Steps to reproduce
With a PC with a microphone with over 2 channels, create an AudioStreamPlayer, with an AudioStreamMicrophone in it, and route it to master.
Just notify me if you need to test code? I can recompile the engine.
Minimal reproduction project
mic test.zip
The text was updated successfully, but these errors were encountered: