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Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)
Issue description
The CylinderMesh has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering a CylinderMesh using transparency without backface culling, made worse in combination with emission.
Transparent material without backface culling. One ring:
The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3640) - 12th Gen Intel(R) Core(TM) i7-1260P (16 Threads)
Issue description
The
CylinderMesh
has an option for rings within the geometry. You cannot set this to zero. This results in artefacts when rendering aCylinderMesh
using transparency without backface culling, made worse in combination with emission.Transparent material without backface culling. One ring:
The desired effect can be somewhat achieved by tweaking the shading mode, but I would suggest allowing to set the number of rings to zero. The desired outcome would be a single cylinder without any rings in the middle.
Steps to reproduce
CylinderMesh
Minimal reproduction project
project.zip
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