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Any time the scene importer's SkeletonRestFixer needs to generate need rotation tracks for bones which do not have default rotation tracks, these new tracks are not flagged as 'imported' meaning that they will be duplicated every time the scene is reimported.
Steps to reproduce
Import a scene with an armature an animation which only animates a subset of bones.
Toggle the rest_fixer options when importing
Minimal reproduction project
N/A
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Godot version
96c3d0e
System information
Windows 11
Issue description
Any time the scene importer's SkeletonRestFixer needs to generate need rotation tracks for bones which do not have default rotation tracks, these new tracks are not flagged as 'imported' meaning that they will be duplicated every time the scene is reimported.
Steps to reproduce
Import a scene with an armature an animation which only animates a subset of bones.
Toggle the rest_fixer options when importing
Minimal reproduction project
N/A
Tasks
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