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New tracks created by SkeletonRestFixer are not flagged as imported and duplicate on reimport. #83075

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SaracenOne opened this issue Oct 9, 2023 · 0 comments · Fixed by #83076

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@SaracenOne
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SaracenOne commented Oct 9, 2023

Godot version

96c3d0e

System information

Windows 11

Issue description

Any time the scene importer's SkeletonRestFixer needs to generate need rotation tracks for bones which do not have default rotation tracks, these new tracks are not flagged as 'imported' meaning that they will be duplicated every time the scene is reimported.

Steps to reproduce

Import a scene with an armature an animation which only animates a subset of bones.
Toggle the rest_fixer options when importing

Minimal reproduction project

N/A

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