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v4.2.dev.custom_build [6b727eb] (master at the time of writing)
System information
Godot v4.2.dev (6b727eb) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)
Issue description
Hovering over an existing key of an exported Dictionary in the inspector results in the following error:
Invalid tooltip formatting. The expect string should be formatted as 'type|class|property|args'.
I discovered this while testing this pull request of mine: #82947 - however the error is not caused by it... I made a debug build of master to confirm, which showed that the error comes from here:
Godot version
v4.2.dev.custom_build [6b727eb] (master at the time of writing)
System information
Godot v4.2.dev (6b727eb) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)
Issue description
Hovering over an existing key of an exported
Dictionary
in the inspector results in the following error:I discovered this while testing this pull request of mine: #82947 - however the error is not caused by it... I made a debug build of master to confirm, which showed that the error comes from here:
godot/editor/editor_help.cpp
Line 2858 in 6b727eb
Steps to reproduce
Export a dictionary:
Add some keys in the inspector, and hover over the key.
Note v4.2.dev6.official [57a6813] is not affected.
Minimal reproduction project
N/A
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