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Compatibility Renderer Scaling is Broken #83206

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mrjustaguy opened this issue Oct 12, 2023 · 2 comments
Closed

Compatibility Renderer Scaling is Broken #83206

mrjustaguy opened this issue Oct 12, 2023 · 2 comments

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@mrjustaguy
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Godot version

4.2 beta 1

System information

Windows 11 - I3-10105f with RX 6600 Adrenalin 23.9.1

Issue description

Changing Resolution Scale ends up just increasing or decreasing the number of pixels, but not fitting it into the viewport properly, resulting in Gray bars if Render Scale is <1 and if above resulting in only the top left portion of the screen remaining visible, with the rest going off screen.

Steps to reproduce

Change Scaling with Compatibility Renderer and observe how the window will scale incorrectly

Minimal reproduction project

N/A

@clayjohn clayjohn added this to the 4.x milestone Oct 12, 2023
@clayjohn
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We haven't implemented resolution scaling in the compatibility renderer. So this is expected right now. But we should implement it as it is very useful on mobile

@Calinou
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Calinou commented Oct 12, 2023

Thanks for the report! Consolidating in #70142.

@Calinou Calinou closed this as completed Oct 12, 2023
@Calinou Calinou removed this from the 4.x milestone Oct 12, 2023
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