You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Windows 11 - I3-10105f with RX 6600 Adrenalin 23.9.1
Issue description
Changing Resolution Scale ends up just increasing or decreasing the number of pixels, but not fitting it into the viewport properly, resulting in Gray bars if Render Scale is <1 and if above resulting in only the top left portion of the screen remaining visible, with the rest going off screen.
Steps to reproduce
Change Scaling with Compatibility Renderer and observe how the window will scale incorrectly
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
We haven't implemented resolution scaling in the compatibility renderer. So this is expected right now. But we should implement it as it is very useful on mobile
Godot version
4.2 beta 1
System information
Windows 11 - I3-10105f with RX 6600 Adrenalin 23.9.1
Issue description
Changing Resolution Scale ends up just increasing or decreasing the number of pixels, but not fitting it into the viewport properly, resulting in Gray bars if Render Scale is <1 and if above resulting in only the top left portion of the screen remaining visible, with the rest going off screen.
Steps to reproduce
Change Scaling with Compatibility Renderer and observe how the window will scale incorrectly
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: