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Godot v4.2.beta1 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1660 Ti (NVIDIA; 30.0.15.1259) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)
Issue description
After pressing "Load Emission Mask" and selecting a texture, my console started going bananas. Lots of log messages, and the desired behavior was not observed.
./drivers/gles3/shader_gles3.h:194 - Parameter "version" is null.
./drivers/gles3/shader_gles3.h:194 - Parameter "version" is null.
./drivers/gles3/shader_gles3.h:194 - Parameter "version" is null.
./drivers/gles3/shader_gles3.h:194 - Parameter "version" is null.
./drivers/gles3/shader_gles3.h:194 - Parameter "version" is null.
./drivers/gles3/shader_gles3.h:194 - Parameter "version" is null.
./drivers/gles3/shader_gles3.h:194 - Parameter "version" is null.
I could make the spam go away by changing the particle spawn back to 'point'.
Steps to reproduce
Create a GPUParticle2D node with simple setup
Download attached image (from Kenney)
Use this image as a mask using "Load Emission Mask"
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Calinou
changed the title
"Load Emission Mask" in GPUParticle2D spams "./drivers/gles3/shader_gles3.h:194 - Parameter "version" is null."
OpenGL: "Load Emission Mask" in GPUParticle2D spams "./drivers/gles3/shader_gles3.h:194 - Parameter "version" is null."
Oct 13, 2023
And a bit more info: When trying on 4.2-beta1 + Forward+, I get the following:
No compute pipeline was set before attempting to draw.
drivers/vulkan/rendering_device_vulkan.cpp:7891 - Parameter "pipeline" is null.
This compute pipeline requires (0) bytes of push constant data, supplied: (32)
--- (spammed)
And a bit more info: When trying on 4.2-beta1 + Forward+, I get the following:
No compute pipeline was set before attempting to draw.
drivers/vulkan/rendering_device_vulkan.cpp:7891 - Parameter "pipeline" is null.
This compute pipeline requires (0) bytes of push constant data, supplied: (32)
--- (spammed)
Hopping in to say i'm having the same issue here, the particles are now just spamming the same error to me and this happened when converting the project from 4.2 dev-6 to 4.2 beta 1. I'm using the Forward+ renderer
Godot version
v4.2-beta1_win64
System information
Godot v4.2.beta1 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1660 Ti (NVIDIA; 30.0.15.1259) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)
Issue description
After pressing "Load Emission Mask" and selecting a texture, my console started going bananas. Lots of log messages, and the desired behavior was not observed.
I could make the spam go away by changing the particle spawn back to 'point'.
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: