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Can use 'make local' on nodes inherited from another scene #83385

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SaracenOne opened this issue Oct 15, 2023 · 1 comment · Fixed by #83386
Closed

Can use 'make local' on nodes inherited from another scene #83385

SaracenOne opened this issue Oct 15, 2023 · 1 comment · Fixed by #83386

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@SaracenOne
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Godot version

a574c02

System information

Windows 11

Issue description

The 'make local' button is permitted on nodes even when the node is inherited from another scene. This should not be allowed.

Steps to reproduce

  • Create a scene
  • Create another scene an instance the first scene as a child
  • Create a third scene inherted from the second scene
  • Select 'make local' on the instantiated scene

Minimal reproduction project

N/A

@golddotasksquestions
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I don't understand this issue and can't replicate or find any unintended behaviour by following the steps.

It's not properly explained either. "This should not be allowed" is not an explanation for what or why something undesired/unexpected is occurring. What exactly is the problem here?

Why should I not "Make Local" on Inherited scenes? I don't see the option in 4.2 Beta1 anyway:
image
image
The child of the inherited scene has that option, but why would making this local be a problem at all? It does not affect the scene we inherited from (scene_B)
image

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