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I don't understand this issue and can't replicate or find any unintended behaviour by following the steps.
It's not properly explained either. "This should not be allowed" is not an explanation for what or why something undesired/unexpected is occurring. What exactly is the problem here?
Why should I not "Make Local" on Inherited scenes? I don't see the option in 4.2 Beta1 anyway:
The child of the inherited scene has that option, but why would making this local be a problem at all? It does not affect the scene we inherited from (scene_B)
Godot version
a574c02
System information
Windows 11
Issue description
The 'make local' button is permitted on nodes even when the node is inherited from another scene. This should not be allowed.
Steps to reproduce
Minimal reproduction project
N/A
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