-
-
Notifications
You must be signed in to change notification settings - Fork 21.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Moving nodes around the tree in a scene with baked lightmap triggers lightmap reimport #83444
Labels
Milestone
Comments
Can you reproduce this on earlier development snapshots or versions? |
I can reproduce this on 4.2 Beta 1. |
And further back? |
I went back to b137180 and it seems to be present. Further testing will have to wait for tomorrow since it's very late at night here. |
There is a PR that might also improve this behavior, but I haven't tested it: #77788 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Godot version
v4.2.beta.custom_build [a60fc7f]
System information
Godot v4.2.beta (a60fc7f) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 27.20.21034.37) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
Issue description
When you move any node around within the tree of a scene with baked lightmap, a reimport of the lightmap file will be triggered.
Steps to reproduce
Minimal reproduction project
Lightmap Reimport.zip
The text was updated successfully, but these errors were encountered: