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After Godot_v4.2-dev6 GPUParticles2D sometimes are shown and sometimes are not. It doesn't have a pattern when this happens
In the examples below, clouds, footstep dusts and dash effects are particles.
It was in beta 1, but not in dev 6. Which seems consistent with a regression added in beta 1 by the particle rework.
The bug doesn't seem reproducible for me in current master (8c7e20d), so I believe I fixed it together with #84072.
Godot version
v4.2.beta3.official [e8d57af]
System information
Manjaro, GeForce GT 520M, GLES3
Issue description
After Godot_v4.2-dev6 GPUParticles2D sometimes are shown and sometimes are not. It doesn't have a pattern when this happens
In the examples below, clouds, footstep dusts and dash effects are particles.
Works in Godot_v4.2-dev6:
godot_4.2_dev6.webm
Broken in Godot_v4.2-beta1:
godot_4.2-beta1.webm
Broken in Godot_v4.2-beta2:
godot_4.2-beta2.webm
Broken in Godot_v4.2-beta3:
godot_4.2-beta3.webm
Broken in Godot_v4.2-dev6:
Spawning of enemis which is a particle is broken too.
None of these problems happen in Godot_v4.1-stable.
Steps to reproduce
That's the tricky part. I couldn't produce it again with a brand new project but in the game that I already have the problem emerges all the time.
So I attach the game, if it's okay :sweat_smile
Minimal reproduction project
Archive.zip
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