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[Animation] For existing animations, iterating to next/previous step does not update 'frame' or 'animation' properties of Animated Sprite #85129

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LakshayaG73 opened this issue Nov 20, 2023 · 7 comments · Fixed by #85193

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@LakshayaG73
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Godot version

4.2 rc1

System information

Windows 11

Issue description

In projects with existing animations, cycling through next/previous steps in an animation, IN the editor, does not update the 'frame' or 'animation' properties for 'AnimatedSprite'.

The issue goes away if you create a new animation with duplicate functionality.

Steps to reproduce

Minimal reproduction project

Needs a project with existing animations made in the previous version.

@akien-mga
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CC @TokageItLab

@TokageItLab
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I can't figure out what you are talking about as there is no MRP or video, but from the description I would guess that #83399 may be related. I don't know more than that.

@LakshayaG73
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LakshayaG73 commented Nov 20, 2023

The description is pretty clear.

But here:

EDIT: Seems to be some issue with the upload. I've uploaded on RocketChat.

@LakshayaG73
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LakshayaG73 commented Nov 28, 2023

I can still repro this in latest godot master.

v4.2.rc.custom_build [f82bf35]

@LakshayaG73
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AnimatedSpriteBug.zip

@LakshayaG73
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Repro steps:

Go to animation 'test' in AnimationPlayer
Click on different 'steps' in the animation test. The animated sprite 'frame' property will not update consistently.

@TokageItLab
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@LakshayaG73 Your related: #85483

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