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Shadows not updating when setting tiles in code #85706

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McMelon16 opened this issue Dec 3, 2023 · 0 comments · Fixed by #85893
Closed

Shadows not updating when setting tiles in code #85706

McMelon16 opened this issue Dec 3, 2023 · 0 comments · Fixed by #85893

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@McMelon16
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Godot version

4.2

System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.21001.45002) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

Issue description

Tiles with light occluders still show shadows, when replacing them by code (set_cell) with a not occluding tile.
This does not happen when they are replaced with an empty cell (cell_id = -1) or erase_cell.

Steps to reproduce

Make a new project with a Tilemap2D and a PointLight2D
Make 2 Tiles: One with an occluder and one without
Make the tiles placed by code.
Replace an occluding tile with a non occluding

Minimal reproduction project

TestForTilemap.zip

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3 participants