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VisibileOnScreen* nodes do not work with the compatibility renderer (gles3). This is because the needed functions are not actually implemented for the gles3 renderer:
Tested versions
4.2.0, 4.2.1
System information
Windows 10, Godot 4.2.1, Gles3 compatibility
Issue description
VisibileOnScreen*
nodes do not work with the compatibility renderer (gles3). This is because the needed functions are not actually implemented for the gles3 renderer:godot/drivers/gles3/storage/utilities.cpp
Line 254 in 26b1fd0
This was working with godot 3.x so no idea why it isn't anymore.
Steps to reproduce
Minimal reproduction project (MRP)
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