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I feel like different iterations of this bug keep popping up randomly.
If I am remembering correctly, we've discussed this before and agreed that the ideal solution is to disable culling for lightmaps. They are registered with the meshes that were baked with them, so if those meshes are visible, the lightmap should be visible.
Tested versions
v4.2.1.stable.official [b09f793]
System information
Godot v4.2.1.stable - macOS 14.2.1 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
Issue description
Lightmap culling doesn't seem to take object scale into account?
culling.mp4
Steps to reproduce
Open MRP and scale LevelE_001
Minimal reproduction project (MRP)
MRP_Lightmaps.zip
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