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It looks like the baked exposure multiplier isn't being applied to dynamic objects. The dynamic object in your screenshot isn't fully black in its shaded areas, but it's dark gray instead.
Try setting the DirectionalLight's color to red and bake lightmaps again – the dynamic object will probably turn dark red after being moved.
Tested versions
v4.2.1.stable.official [b09f793]
System information
Godot v4.2.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.24002.92) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
Issue description
When PLU is enabled, dynamic meshes no longer receive any indirect lighting from LightmapGI (turns black).
Steps to reproduce
Minimal reproduction project (MRP)
Lightmap.zip
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