You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Reproducible in: Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.2824) - Intel(R) Core(TM) i9-14900KF (32 Threads), went back to Godot 4.0-stable and the issue is present there too.
When you open the sample project in the editor, there is a player object with a camera and looping audio sample attached. The player object rotates around the origin, above a plane (purely there to visualize the movement) by using a @tool script. What you expect is to hear the sound moving with the player when the 3D view of the editor is stationary (which does happen) but when you select the camera attached to the player and use preview, the sound should be constant as you are now moving with the sound. That does not happen.
Steps to reproduce
Open the sample project.
Make sure the 3D view is selected.
Select the Camera object in the scene (there's one attached to the Player).
Select the "Preview" option in the editor view to preview how the scene looks from the selected camera.
Now you expect the sound to be a constant but instead it still seems to circle the view (probably because the audio listener is stationary somewhere instead of moving with the camera).
Tested versions
Reproducible in: Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.2824) - Intel(R) Core(TM) i9-14900KF (32 Threads), went back to Godot 4.0-stable and the issue is present there too.
System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.2824) - Intel(R) Core(TM) i9-14900KF (32 Threads)
Issue description
When you open the sample project in the editor, there is a player object with a camera and looping audio sample attached. The player object rotates around the origin, above a plane (purely there to visualize the movement) by using a @tool script. What you expect is to hear the sound moving with the player when the 3D view of the editor is stationary (which does happen) but when you select the camera attached to the player and use preview, the sound should be constant as you are now moving with the sound. That does not happen.
Steps to reproduce
Minimal reproduction project (MRP)
audiolistener-preview.zip
The text was updated successfully, but these errors were encountered: