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2D Skeletons not visible in Compatibility Mode #88937

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chrisl8 opened this issue Feb 27, 2024 · 2 comments · Fixed by #88938
Closed

2D Skeletons not visible in Compatibility Mode #88937

chrisl8 opened this issue Feb 27, 2024 · 2 comments · Fixed by #88938

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@chrisl8
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chrisl8 commented Feb 27, 2024

Tested versions

in Compatibility Mode

v4.3.dev.custom_build [4a30fe5]

Reproducible on Windows when building at commit 4a30fe5 and any commit after that up to and including Master
Not reproducible when building at commit 35cfbdd

System information

Godot v4.3.dev (4a30fe5) - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.5161) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

Issue description

2D textures do not appear to show up at all after #86564 was merged.

Steps to reproduce

Download Godot's Skeleton2D Demo from https://github.com/godotengine/godot-demo-projects/tree/master/2d/skeleton

Open it and run it in Compatibility Mode and the character is not visible on the screen.

image

Minimal reproduction project (MRP)

Use the Godot demo project https://github.com/godotengine/godot-demo-projects/tree/master/2d/skeleton

@chrisl8 chrisl8 changed the title PR#86564 appears to break 2D Textures entirely PR#86564 appears to break 2D Textures entirely in Compatibility Mode Feb 27, 2024
@akien-mga akien-mga added this to the 4.3 milestone Feb 27, 2024
@akien-mga
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CC @godotengine/rendering @Giwayume

@clayjohn clayjohn self-assigned this Feb 27, 2024
@clayjohn clayjohn changed the title PR#86564 appears to break 2D Textures entirely in Compatibility Mode 2D Skeletons not visible in Compatibility Mode Feb 27, 2024
@clayjohn
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Thanks for the report! Identifying the problematic PR made it a very quick fix

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