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Noticed in v4.2.1.stable.mono.official [b09f793]
Tested Forward+, Mobile & Compatibility
Also tested it on v4.1.1.stable.official [bd6af8e]
System information
Macbook: Godot v4.2.1.stable.mono - macOS 14.3.1 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (10 Threads); PC: Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 5600 XT (Advanced Micro Devices, Inc.; 31.0.23013.1023) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
Issue description
If I have bluetooth headphones (I'm using Sony WH-1000XM5) connected to my computer and cell phone and I have Godot open on my laptop, my headphones will never switch over to my cell phone audio. My headphones will see there is something playing on Godot (even though nothing is running or playing audio) and won't switch to my cell phone. If I close out Godot my headphones switch back and forth no problem. It seems like Godot is telling the computer "Something is playing audio" constantly. Also I don't have any audio added to my game yet, so I know it's not any code I've written.
Steps to reproduce
Connect bluetooth headphones that are able to connect to 2 devices to cell phone and computer.
Start playing music on your cell phone - confirm audio is playing in headphones
Open Godot on your computer (you don't need to open a project to repro this, you can if you want, but it doesn't change anything)
Pause music on phone and then press play
You should no longer hear your audio from your phone (it should still be marked as playing though)
Close out Godot
Closing out Godot should pause your music on your phone
Pressing play you should hear your music again
Minimal reproduction project (MRP)
No project is needed. Just open Godot on the Project Manager itself and you should be able to reproduce it
The text was updated successfully, but these errors were encountered:
Tested versions
Noticed in v4.2.1.stable.mono.official [b09f793]
Tested Forward+, Mobile & Compatibility
Also tested it on v4.1.1.stable.official [bd6af8e]
System information
Macbook: Godot v4.2.1.stable.mono - macOS 14.3.1 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (10 Threads); PC: Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 5600 XT (Advanced Micro Devices, Inc.; 31.0.23013.1023) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
Issue description
If I have bluetooth headphones (I'm using Sony WH-1000XM5) connected to my computer and cell phone and I have Godot open on my laptop, my headphones will never switch over to my cell phone audio. My headphones will see there is something playing on Godot (even though nothing is running or playing audio) and won't switch to my cell phone. If I close out Godot my headphones switch back and forth no problem. It seems like Godot is telling the computer "Something is playing audio" constantly. Also I don't have any audio added to my game yet, so I know it's not any code I've written.
Steps to reproduce
Minimal reproduction project (MRP)
No project is needed. Just open Godot on the Project Manager itself and you should be able to reproduce it
The text was updated successfully, but these errors were encountered: