Attempted to use the same texture in framebuffer attachment and a uniform (set: 0, binding: 0), this is not allowed.
Error continuously spams upon startup
#90099
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EDIT: Reproducible with: Godot v4.3.dev (29b3d9e)
EDIT: I will update with a better starting commit later if this isn't solved before I find it. My previous "working"/"not working" commits were mistaken.
It seems like this error started some time back though.
For sure it does not happen in 4.2.1, so it is a new error for 4.3, at least in this project.
System information
Godot v4.3.dev (29b3d9e) - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.5186) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
Immediately upon starting the Godot 2D GPUParticles3D demo project the output will spam this message continuously:
ERROR: Attempted to use the same texture in framebuffer attachment and a uniform (set: 0, binding: 0), this is not allowed.
This seems like it could be related to #81928 however this does not happen with the 2D GPUParticles3D in version 4.2.1
Steps to reproduce
Start the Godot 2D Particles demo project found here
https://github.com/godotengine/godot-demo-projects/tree/master/2d/particles
Minimal reproduction project (MRP)
Use the 2D GPUParticles3D demo project found here:
https://github.com/godotengine/godot-demo-projects/tree/master/2d/particles
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