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Since 4.1.dev3, when going backward and forward in the edited objects history, it adds to the selection (multi-select) all the inspected nodes, when multi-select should only happen when you are going back in history where you had actually selected multiples nodes (which does not work properly anyway as seen in the video) :
Godot_v4.1-dev3_win64_CbVdhbnOS6.mp4
In 4.1.dev2 and before, it selected only the correct node as expected, but also fail to multi-select the correct nodes if the history point was more than 1 nodes selected, as seen in this video :
Godot_v4.1-dev2_win64_grq6vIvQHB.mp4
Steps to reproduce
Create scene
Add child nodes
Use the edited nodes history backward and forward button or the list
Witness the behaviour
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
AeioMuch
changed the title
Going backward and forward in the Edited History multi-select nodes in the SceneTree when it should not
Going backward and forward in the inspector's edited history multi-select nodes in the scene tree when it should not
Apr 13, 2024
Tested versions
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.5212) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
Issue description
Since 4.1.dev3, when going backward and forward in the edited objects history, it adds to the selection (multi-select) all the inspected nodes, when multi-select should only happen when you are going back in history where you had actually selected multiples nodes (which does not work properly anyway as seen in the video) :
Godot_v4.1-dev3_win64_CbVdhbnOS6.mp4
In 4.1.dev2 and before, it selected only the correct node as expected, but also fail to multi-select the correct nodes if the history point was more than 1 nodes selected, as seen in this video :
Godot_v4.1-dev2_win64_grq6vIvQHB.mp4
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: