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I think handles are drawn using point rendering (as opposed to billboarded quad rendering), which is why they're resolution-dependent. This is partly expected (you don't want them to grow larger when the viewport is resized), but we should ensure the point size is halved in the material handle when Half Resolution is enabled (or when the Scaling 3D > Scale project setting is changed).
This is also a good opportunity to scale handles according to editor scale if we're not doing that already.
Calinou
changed the title
The size of 3d gizmo resize handles is resolution-dependent
The size of 3D gizmo resize handles is resolution-dependent
Apr 18, 2024
Tested versions
v4.3.dev.custom_build [658e97c]
System information
Godot v4.3.dev (658e97c) - macOS 14.4.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
Issue description
Their size changes with viewport resolution
Steps to reproduce
Toggle Half Resolution
Minimal reproduction project (MRP)
N/A
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