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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
Hello, and thank you for the report. I'm consolidating this in #41283, since this is the same issue.
For C# specifically: this generation never worked reliably, so it was recently removed for 4.3. The editor's UI shows a message saying the code won't be generated.
Tested versions
v4.2.2.stable.mono.offitial[15073af]
System information
windows 10 - visual studio 2022 - godot v4.2.2 mono
Issue description
I proceed according to this tutorial. When I add the pressed() signal to sprite2d, no method or code is added to the script.
Steps to reproduce
step by step with this tutorial
Minimal reproduction project (MRP)
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godo Mono Game"
run/main_scene="res://node_2d.tscn"
config/features=PackedStringArray("4.2", "C#", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="Godo Mono Game"
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