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The Mesh menu when MeshInstance3D is selected:
It appears both when single instance is selected and when multiple instances are selected. However only the first option works with multiple instances, others will handle only the first selected node.
We should either make all options work with multiple nodes or disable/hide non-functional ones. After #91620 it's easy to discern when multiple nodes are being edited.
Steps to reproduce
Create multiple MeshInstance3D nodes
Select then
On the top bar select Mesh -> Create Navigation Mesh
Only one mesh is created
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
We should either make all options work with multiple nodes
How can we achieve this, by making multiple MeshInstance3DEditor and each of them handle one mesh instance or by make the MeshInstance3DEditor can handle MultiNodeEdit ? Create collosion shape works because it explicitly call editor_selection->get_selected_node_list() and handles them itself.
#91620 already makes the editor handle MultiNodeEdit, so it's a matter of applying the selected option for each selected node. If there are options that can't handle multiple nodes (because they require setup for each node or something), they should be disabled.
For example, I think actions like Create Navigation Mesh, it can apply to multi mesh concurrently, but the current code doesn't seem to support this, mesh_editor->edit(mi); just update the current node , and then Create Navigation Mesh will only apply to the last edit one.
Tested versions
4.3 7cdad33
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
The Mesh menu when MeshInstance3D is selected:
It appears both when single instance is selected and when multiple instances are selected. However only the first option works with multiple instances, others will handle only the first selected node.
We should either make all options work with multiple nodes or disable/hide non-functional ones. After #91620 it's easy to discern when multiple nodes are being edited.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: