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Windows 10 - Visual Studio Community 2022 (64 bits) 17.10.1 - Python 3.11.8 - SCons 4.7.0
Issue description
When building godot I get this error:
1>------ Début de la génération : Projet : godot, Configuration : editor x64 ------
1>Starting SCons
1>**********************************************************************
1>** Visual Studio 2022 Developer Command Prompt v17.10.1
1>** Copyright (c) 2022 Microsoft Corporation
1>**********************************************************************
1>[vcvarsall.bat] Environment initialized for: 'x86_x64'
1>scons: Reading SConscript files ...
1>Auto-detected 4 CPU cores available for build parallelism. Using 4 cores by default. You can override it with the -j argument.
1>Using VCVARS-determined MSVC, arch x86_64
1>Building for platform "windows", architecture "x86_64", target "editor".
1>Checking for C header file mntent.h... (cached) no
1>scons: done reading SConscript files.
1>scons: Building targets ...
[...]
1>progress_finish(["progress_finish"], [])
1>scons: *** [bin\godot.windows.editor.x86_64.exe] UnicodeEncodeError : 'charmap' codec can't encode character '\u251c' in position 5: character maps to <undefined>
1>Traceback (most recent call last):
1> File "C:\Python311\Lib\site-packages\SCons\Taskmaster\__init__.py", line 246, in execute
1> self.targets[0].build()
1> File "C:\Python311\Lib\site-packages\SCons\Node\__init__.py", line 757, in build
1> self.get_executor()(self, **kw)
1> File "C:\Python311\Lib\site-packages\SCons\Executor.py", line 386, in __call__
1> return _do_execute_map[self._do_execute](self, target, kw)
1> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1> File "C:\Python311\Lib\site-packages\SCons\Executor.py", line 119, in execute_action_list
1> status = act(*args, **kw)
1> ^^^^^^^^^^^^^^^^
1> File "C:\Python311\Lib\site-packages\SCons\Action.py", line 1349, in __call__
1> return c.__call__(self, target, source, env, *args, **kw)
1> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1> File "C:\Python311\Lib\site-packages\SCons\Action.py", line 1280, in __call__
1> return act(
1> ^^^^
1> File "C:\Python311\Lib\site-packages\SCons\Action.py", line 1521, in __call__
1> stat = act(target, source, env, exitstatfunc, presub,
1> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1> File "C:\Python311\Lib\site-packages\SCons\Action.py", line 724, in __call__
1> stat = self.execute(target, source, env, executor=executor)
1> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1> File "C:\Python311\Lib\site-packages\SCons\Action.py", line 1102, in execute
1> result = spawn(shell, escape, cmd_line[0], cmd_line, ENV)
1> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1> File "C:\Repos_SSD\_godot_\./platform/windows\detect.py", line 440, in spawn_capture
1> log.write(line + "\n")
1> File "C:\Python311\Lib\encodings\cp1252.py", line 19, in encode
1> return codecs.charmap_encode(input,self.errors,encoding_table)[0]
1> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1>UnicodeEncodeError: 'charmap' codec can't encode character '\u251c' in position 5: character maps to <undefined>
1>scons: building terminated because of errors.
1>[Time elapsed: 00:02:48.65]
1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(45,5): error MSB3073: La commande "echo Starting SCons && cmd /V /C set "plat=x64" ^& (if "x64"=="x64" (set "plat=x86_amd64")) ^& call "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat" !plat! ^& scons --directory="C:\Repos_SSD\_godot_" progress=no platform=windows target=editor arch=x86_64 p=windows debug_symbols=yes" s'est arrêtée avec le code 2.
1>Génération du projet "godot.vcxproj" terminée -- ÉCHEC.
========== Build : 0 réussite(s), 1 échec(s), 0 à jour, 0 ignorée(s) ==========
========== Build s’est terminée à 13:53 et a duré 02:56,579 minutes ==========
I can solve the error by replacing "oem" by "utf-8" in platform/windows/detect.py, but I am not totally sure that it will work on each platform.
Maybe related to #89858.
I am not sure it is related to VS 2022, but in case here is my config : .vsconfig.txt
Steps to reproduce
Go to sources of godot
Call scons p=windows vsproj=yes debug_symbols=yes in godot sources root folder
Open the solution created by previous step with visual studio 2022
Launch a build
BUG: When it is finished, one may get an error about encoding
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Calinou
changed the title
[BuildSystem] Can't build godot with Visual Studio 2022 due to encoding issue.
Can't build godot with Visual Studio 2022 due to encoding issue
Jun 19, 2024
Tested versions
Reproducible in 4.3.dev [71699e0]
System information
Windows 10 - Visual Studio Community 2022 (64 bits) 17.10.1 - Python 3.11.8 - SCons 4.7.0
Issue description
When building godot I get this error:
I can solve the error by replacing "oem" by "utf-8" in platform/windows/detect.py, but I am not totally sure that it will work on each platform.
Maybe related to #89858.
I am not sure it is related to VS 2022, but in case here is my config : .vsconfig.txt
Steps to reproduce
scons p=windows vsproj=yes debug_symbols=yes
in godot sources root folderMinimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: