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Playing animation through Animation Playback Track doesn't work.
When you play an animation in an Animation Player form another Animation Player, using Animation Playback Track the animation updates only on the first frame[Problem 2], also the animation updates in the editor but only when you are scrubbing through the timeline [Problem 1].
Steps to reproduce
Create a new project on the specified hardware.
Create two AnimationPlayer nodes and one Node to animate.
Animate the Node in the first Animation Player.
In the second Animation Player create an Animation Playback Track that plays the animation. [Problem 1]
Run the scene [Problem 2]
I just tested it again after restarting my pc and it works in 4.3.beta2 for me as well.
I'm pretty confident that it did not work otherwise I wouldn't create my first issue here but oh well, it does now.
So I'm sorry if I inconvenienced someone please forgive me <3
Tested versions
System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon (TM) RX 480 Graphics (Advanced Micro Devices, Inc.; 31.0.14037.17019) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Issue description
Playing animation through Animation Playback Track doesn't work.
When you play an animation in an Animation Player form another Animation Player, using Animation Playback Track the animation updates only on the first frame[Problem 2], also the animation updates in the editor but only when you are scrubbing through the timeline [Problem 1].
Steps to reproduce
Create a new project on the specified hardware.
Create two AnimationPlayer nodes and one Node to animate.
Animate the Node in the first Animation Player.
In the second Animation Player create an Animation Playback Track that plays the animation. [Problem 1]
Run the scene [Problem 2]
Minimal reproduction project (MRP)
MRP Animation Playback Tracks.zip
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