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Godot Editor freezing after playing scene only on Wayland on Godot 4.3 Beta 3 #94228
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Thanks for your report and thank you for the log! Thanks to it I was able to track the issue right away and I'm quite confident that the PR I'm going to make will fix the issue. Unfortunately I don't have a setup with the latest kwin (shoot, I should really investigate on making a test rig or something), so you'll have to confirm whether the PR will work by testing it yourself for the time being, sorry. |
All right, I made #94411. Please tell me if it fixes the problem :D |
Closed this by accident, sorry! |
Thank you!!! |
@a-collado Thank you for testing! :D |
I seem to be having this issue aswell with Godot 4.4-dev1 on bazzite-deck-gnome on my steam deck. |
even on gnome xorg which is weird |
Tested versions
Reproducible in: 4.3-beta3. - Not reproducible in: 4.3-beta2, 4.3-beta1, 4.3-dev6
System information
Godot v4.3.beta3 - Arch Linux #1 SMP PREEMPT_DYNAMIC TKG Fri, 21 Jun 2024 13:02:41 +0000 - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia; 555.58.02) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)
Issue description
When I use the Godot Editor under a Wayland session on KDE Plasma, the editor freezes after I push the "Run the Project" or the "Remote Depuration" button. The game windows works fine, but the editor is completely frozen. It doesn't seem to produce a crash, and I can close it with the close button.
If I use the
--display-driver x11
flag, the editor works fine and doesn't freeze. The same happens if I try it in a X11 session.I've used
WAYLAND_DEBUG=1
flag to make a logwayland.log
Here's a sceen record of how it looks like:
2024-07-11.21-24-19.mp4
Steps to reproduce
Minimal reproduction project (MRP)
MRP.zip
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