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I think I have found a problem similar to the one listed on the link, but only for the 3D camera. the sound (AudioStreamPlayer3D) is played only for the camera that was last specified as the current one. regardless of the fact that it is in another subviewport. #76634
Steps to reproduce
create a scene without a 3D camera, add Audio Stream Player 3D, two subviewports, each with a 3D camera. move the cameras in turn from the sound playback location. or in the attached project, you can move the cameras or change their current flag to hear it.
Tested versions
v4.2.2 stable.
System information
Windows 10
Issue description
I think I have found a problem similar to the one listed on the link, but only for the 3D camera. the sound (AudioStreamPlayer3D) is played only for the camera that was last specified as the current one. regardless of the fact that it is in another subviewport. #76634
Steps to reproduce
create a scene without a 3D camera, add Audio Stream Player 3D, two subviewports, each with a 3D camera. move the cameras in turn from the sound playback location. or in the attached project, you can move the cameras or change their current flag to hear it.
Minimal reproduction project (MRP)
bug.zip
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