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Godot v4.3.rc2 - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Mon Jul 15 21:39:34 UTC 2024 - X11 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1070 Ti (nvidia; 550.100) - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)
Issue description
Particles belonging to a GPUParticles2D node with draw_order set to "reverse lifetime", and local_coords set to false, don't properly stay in place when the node is moved around. This happens only in the Compatibility renderer.
particles.bug.mp4
Steps to reproduce
Using the Compatibility renderer, make a GPUParticles2D node with a basic particle material and these settings:
Move it around, either in the editor or in-game.
(or open the MRP)
Tested versions
Tested in:
v4.2.2.stable.official [15073af]
v4.3.rc2.official [3978628]
System information
Godot v4.3.rc2 - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Mon Jul 15 21:39:34 UTC 2024 - X11 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1070 Ti (nvidia; 550.100) - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)
Issue description
Particles belonging to a GPUParticles2D node with draw_order set to "reverse lifetime", and local_coords set to false, don't properly stay in place when the node is moved around. This happens only in the Compatibility renderer.
particles.bug.mp4
Steps to reproduce
(or open the MRP)
Minimal reproduction project (MRP)
MRP reverse lifetime bug.zip
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