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Bilateral link between a resource and a scene is present and scene is open, if Godot is closed and then the project is reopened it corrupts the resource file. After that the scene with corrupted resource file can't be opened, the only way to deal with it is to delete and create another resource. But then again, once scene is open and editor and Godot editor is closed and reopened, the issue have chance to appear again.
I understand that it is kinda bad link, when both files link each other, but it doesn't affect running performance, and since that I belive it should be allowed, and do not cause such issues
Steps to reproduce
Current project already contain corrupted file. If you want to test the process, just delete the resource tres file, then create another one, give it link to another scene, and that scene should have link to the resource. Then when Bug scene is open in editor, close it, and then reopen the project. There is a great chance that the resource will be corrupted
Tested versions
I don't know about this. I belive it is present starting with Godot 4.0. Before there weren't resources to test.
Tested version Godot 4.3
System information
Godot v4.3.stable - Ubuntu 24.04.1 LTS 24.04 - X11 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1060 3GB (nvidia; 535.183.01) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
Issue description
Bilateral link between a resource and a scene is present and scene is open, if Godot is closed and then the project is reopened it corrupts the resource file. After that the scene with corrupted resource file can't be opened, the only way to deal with it is to delete and create another resource. But then again, once scene is open and editor and Godot editor is closed and reopened, the issue have chance to appear again.
I understand that it is kinda bad link, when both files link each other, but it doesn't affect running performance, and since that I belive it should be allowed, and do not cause such issues
Steps to reproduce
Current project already contain corrupted file. If you want to test the process, just delete the resource tres file, then create another one, give it link to another scene, and that scene should have link to the resource. Then when Bug scene is open in editor, close it, and then reopen the project. There is a great chance that the resource will be corrupted
Minimal reproduction project (MRP)
Bug report.zip
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