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[Combatability] Sky is reflected harshly on rough material #97584

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F3der1co opened this issue Sep 28, 2024 · 1 comment
Closed

[Combatability] Sky is reflected harshly on rough material #97584

F3der1co opened this issue Sep 28, 2024 · 1 comment

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@F3der1co
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F3der1co commented Sep 28, 2024

Tested versions

  • Reproducible in: v4.4.dev2.official

System information

Godot v4.4.dev2 - Windows 10.0.22631 - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4070 (NVIDIA; 32.0.15.5585) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)

Issue description

The sky panorama texture is shown in a harsh way on the model in the compatability renderer (material with roughness of 1).
It seems like the compatability renderer uses a small mip-map to make it seem soft, so it might not be a bug.
But imo it's not enough and makes it look really distracting/ugly and hurts the sense of material.

The issue becomes really obvious if compared to the mobile renderer:

COMPATABILITY:
image

MOBILE (material still looks like it has high roughness and is less distracting)
image

Steps to reproduce

run project.

Minimal reproduction project (MRP)

compatSkyIssue.zip

@F3der1co
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just found this report, which seems to be the same issue
#95091

@AThousandShips AThousandShips closed this as not planned Won't fix, can't repro, duplicate, stale Sep 29, 2024
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