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Reproducible in: v4.2.2.stable.official [15073af] v4.3.stable.official.77dcf97d8 v4.4.dev5.official.9e6098432
MX Linux 23.3, 6.1.0-11-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.38-4 (2023-08-08) x86_64 GNU/Linux, OpenGL API 3.3.0 NVIDIA 535.183.01 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3060 Ti
Here is a view of the Line2D with a tiled texture.
Here I change height from 512 to 256. While the texture update, it doesn't properly reflect how it should be textured.
After toggling visibility, texture updates properly.
Changing texture size should trigger similar updates as toggling visibility (or changing width of line) --> this also causes proper update of texture.
Also see my document feedback where I encountered this: godotengine/godot-docs#10297
Described above.
mrp-line2d-tiledtexture-texturesizechanged.zip
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Tested versions
Reproducible in:
v4.2.2.stable.official [15073af]
v4.3.stable.official.77dcf97d8
v4.4.dev5.official.9e6098432
System information
MX Linux 23.3, 6.1.0-11-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.38-4 (2023-08-08) x86_64 GNU/Linux, OpenGL API 3.3.0 NVIDIA 535.183.01 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3060 Ti
Issue description
Here is a view of the Line2D with a tiled texture.
Here I change height from 512 to 256. While the texture update, it doesn't properly reflect how it should be textured.
After toggling visibility, texture updates properly.
Changing texture size should trigger similar updates as toggling visibility (or changing width of line) --> this also causes proper update of texture.
Also see my document feedback where I encountered this: godotengine/godot-docs#10297
Steps to reproduce
Described above.
Minimal reproduction project (MRP)
mrp-line2d-tiledtexture-texturesizechanged.zip
The text was updated successfully, but these errors were encountered: