diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 47e1f85c9769..638934bc9ec8 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -68,6 +68,9 @@ [Shortcut] associated to the button. + + If [code]true[/code], the button will appear pressed when its shortcut is activated. If [code]false[/code] and [member toggle_mode] is [code]false[/code], the shortcut will activate the button without appearing to press the button. + If [code]true[/code], the button will add information about its shortcut in the tooltip. diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 552345e4fe60..1082fc4d6d96 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -127,6 +127,7 @@ void BaseButton::_notification(int p_what) { status.hovering = false; status.press_attempt = false; status.pressing_inside = false; + status.shortcut_press = false; } break; } } @@ -160,6 +161,7 @@ void BaseButton::on_action_event(Ref p_event) { if (action_mode == ACTION_MODE_BUTTON_PRESS) { status.press_attempt = false; status.pressing_inside = false; + status.shortcut_press = false; } status.pressed = !status.pressed; _unpress_group(); @@ -185,6 +187,7 @@ void BaseButton::on_action_event(Ref p_event) { } status.press_attempt = false; status.pressing_inside = false; + status.shortcut_press = false; emit_signal(SNAME("button_up")); } @@ -209,6 +212,7 @@ void BaseButton::set_disabled(bool p_disabled) { } status.press_attempt = false; status.pressing_inside = false; + status.shortcut_press = false; } queue_redraw(); } @@ -284,7 +288,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const { pressing = status.pressed; } - if (pressing) { + if ((shortcut_feedback || !status.shortcut_press) && pressing) { return DRAW_PRESSED; } else { return DRAW_NORMAL; @@ -350,6 +354,7 @@ void BaseButton::shortcut_input(const Ref &p_event) { ERR_FAIL_COND(p_event.is_null()); if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->matches_event(p_event)) { + status.shortcut_press = true; on_action_event(p_event); accept_event(); } @@ -389,6 +394,14 @@ bool BaseButton::_was_pressed_by_mouse() const { return was_mouse_pressed; } +void BaseButton::set_shortcut_feedback(bool p_feedback) { + shortcut_feedback = p_feedback; +} + +bool BaseButton::is_shortcut_feedback() const { + return shortcut_feedback; +} + void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed); ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed); @@ -414,6 +427,9 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_button_group", "button_group"), &BaseButton::set_button_group); ClassDB::bind_method(D_METHOD("get_button_group"), &BaseButton::get_button_group); + ClassDB::bind_method(D_METHOD("set_shortcut_feedback", "enabled"), &BaseButton::set_shortcut_feedback); + ClassDB::bind_method(D_METHOD("is_shortcut_feedback"), &BaseButton::is_shortcut_feedback); + GDVIRTUAL_BIND(_pressed); GDVIRTUAL_BIND(_toggled, "button_pressed"); @@ -430,6 +446,7 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_feedback"), "set_shortcut_feedback", "is_shortcut_feedback"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); BIND_ENUM_CONSTANT(DRAW_NORMAL); diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 783923980003..3acf535f54b7 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -53,6 +53,7 @@ class BaseButton : public Control { bool keep_pressed_outside = false; Ref shortcut; ObjectID shortcut_context; + bool shortcut_feedback = true; ActionMode action_mode = ACTION_MODE_BUTTON_RELEASE; struct Status { @@ -60,6 +61,7 @@ class BaseButton : public Control { bool hovering = false; bool press_attempt = false; bool pressing_inside = false; + bool shortcut_press = false; bool disabled = false; @@ -131,6 +133,9 @@ class BaseButton : public Control { void set_button_group(const Ref &p_group); Ref get_button_group() const; + void set_shortcut_feedback(bool p_feedback); + bool is_shortcut_feedback() const; + BaseButton(); ~BaseButton(); };