diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index ff4f670c587e..9c2280c4b8c8 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3388,12 +3388,14 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI } int last_arg_count = 0; + bool exists = false; String arg_list = ""; for (int i = 0; i < shader->functions.size(); i++) { if (name != shader->functions[i].name) { continue; } + exists = true; if (!shader->functions[i].callable) { _set_error(vformat(RTR("Function '%s' can't be called from source code."), String(name))); @@ -3494,10 +3496,12 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI } } - if (last_arg_count > args.size()) { - _set_error(vformat(RTR("Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."), String(name), arg_list, last_arg_count, args.size())); - } else if (last_arg_count < args.size()) { - _set_error(vformat(RTR("Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."), String(name), arg_list, last_arg_count, args.size())); + if (exists) { + if (last_arg_count > args.size()) { + _set_error(vformat(RTR("Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."), String(name), arg_list, last_arg_count, args.size())); + } else if (last_arg_count < args.size()) { + _set_error(vformat(RTR("Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."), String(name), arg_list, last_arg_count, args.size())); + } } return false;