diff --git a/modules/noise/doc_classes/FastNoiseLite.xml b/modules/noise/doc_classes/FastNoiseLite.xml index 4c6cdfbf128e..36bb54dd32a5 100644 --- a/modules/noise/doc_classes/FastNoiseLite.xml +++ b/modules/noise/doc_classes/FastNoiseLite.xml @@ -13,7 +13,7 @@ Determines how the distance to the nearest/second-nearest point is computed. See [enum CellularDistanceFunction] for options. - + Maximum distance a point can move off of its grid position. Set to [code]0[/code] for an even grid. diff --git a/modules/noise/fastnoise_lite.h b/modules/noise/fastnoise_lite.h index c63f7d7d2914..06a2b39abe3c 100644 --- a/modules/noise/fastnoise_lite.h +++ b/modules/noise/fastnoise_lite.h @@ -116,7 +116,7 @@ class FastNoiseLite : public Noise { // Cellular specific. CellularDistanceFunction cellular_distance_function = DISTANCE_EUCLIDEAN; CellularReturnType cellular_return_type = RETURN_DISTANCE; - real_t cellular_jitter = 0.45; + real_t cellular_jitter = 1.0; // Domain warp specific. bool domain_warp_enabled = false;