diff --git a/modules/noise/doc_classes/FastNoiseLite.xml b/modules/noise/doc_classes/FastNoiseLite.xml
index 4c6cdfbf128e..36bb54dd32a5 100644
--- a/modules/noise/doc_classes/FastNoiseLite.xml
+++ b/modules/noise/doc_classes/FastNoiseLite.xml
@@ -13,7 +13,7 @@
Determines how the distance to the nearest/second-nearest point is computed. See [enum CellularDistanceFunction] for options.
-
+
Maximum distance a point can move off of its grid position. Set to [code]0[/code] for an even grid.
diff --git a/modules/noise/fastnoise_lite.h b/modules/noise/fastnoise_lite.h
index c63f7d7d2914..06a2b39abe3c 100644
--- a/modules/noise/fastnoise_lite.h
+++ b/modules/noise/fastnoise_lite.h
@@ -116,7 +116,7 @@ class FastNoiseLite : public Noise {
// Cellular specific.
CellularDistanceFunction cellular_distance_function = DISTANCE_EUCLIDEAN;
CellularReturnType cellular_return_type = RETURN_DISTANCE;
- real_t cellular_jitter = 0.45;
+ real_t cellular_jitter = 1.0;
// Domain warp specific.
bool domain_warp_enabled = false;