diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 2053c3a9a629..1e25c3d419ed 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -722,16 +722,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color using_subpass_post_process = false; } - // We do this last because our get_color_fbs creates and caches the framebuffer if we need it. - RID four_subpasses = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_FOUR_SUBPASSES); - if (using_subpass_post_process && four_subpasses.is_null()) { - // can't do blit subpass because we don't have all subpasses - using_subpass_post_process = false; - } - if (using_subpass_post_process) { // all as subpasses - framebuffer = four_subpasses; + framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_FOUR_SUBPASSES); } else if (using_subpass_transparent) { // our tonemap pass is separate framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_THREE_SUBPASSES);