From 44d1f1c85ffd07afd2f0e46f5efcadaf15ae1a2e Mon Sep 17 00:00:00 2001 From: Patrick Sean Klein Date: Sun, 26 May 2024 00:14:31 +0100 Subject: [PATCH] Fixes an index error in TileSet when caching transformed collision layers. --- scene/resources/2d/tile_set.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/resources/2d/tile_set.cpp b/scene/resources/2d/tile_set.cpp index 0f735777688c..6c3356a20590 100644 --- a/scene/resources/2d/tile_set.cpp +++ b/scene/resources/2d/tile_set.cpp @@ -6378,7 +6378,7 @@ Ref TileData::get_collision_polygon_shape(int p_layer_id, for (int i = 0; i < size; i++) { Ref transformed_polygon; transformed_polygon.instantiate(); - transformed_polygon->set_points(get_transformed_vertices(shapes_data.shapes[shape_index]->get_points(), p_flip_h, p_flip_v, p_transpose)); + transformed_polygon->set_points(get_transformed_vertices(shapes_data.shapes[i]->get_points(), p_flip_h, p_flip_v, p_transpose)); shapes_data.transformed_shapes[key][i] = transformed_polygon; } return shapes_data.transformed_shapes[key][shape_index];