This document is maintained by Jonathan Amsterdam jba@google.com
.
The standard library’s log/slog
package has a two-part design.
A "frontend," implemented by the Logger
type,
gathers structured log information like a message, level, and attributes,
and passes them to a "backend," an implementation of the Handler
interface.
The package comes with two built-in handlers that usually should be adequate.
But you may need to write your own handler, and that is not always straightforward.
This guide is here to help.
Writing a handler requires an understanding of how the Logger
and Handler
types work together.
Each logger contains a handler. Certain Logger
methods do some preliminary work,
such as gathering key-value pairs into Attr
s, and then call one or more
Handler
methods. These Logger
methods are With
, WithGroup
,
and the output methods.
An output method fulfills the main role of a logger: producing log output. Here is a call to an output method:
logger.Info("hello", "key", value)
There are two general output methods, Log
, and LogAttrs
. For convenience,
there is an output method for each of four common levels (Debug
, Info
,
Warn
and Error
), and corresponding methods that take a context (DebugContext
,
InfoContext
, WarnContext
and ErrorContext
).
Each Logger
output method first calls its handler's Enabled
method. If that call
returns true, the method constructs a Record
from its arguments and calls
the handler's Handle
method.
As a convenience and an optimization, attributes can be added to
Logger
by calling the With
method:
logger = logger.With("k", v)
This call creates a new Logger
value with the argument attributes; the
original remains unchanged.
All subsequent output from logger
will include those attributes.
A logger's With
method calls its handler's WithAttrs
method.
The WithGroup
method is used to avoid key collisions in large programs
by establishing separate namespaces.
This call creates a new Logger
value with a group named "g":
logger = logger.WithGroup("g")
All subsequent keys for logger
will be qualified by the group name "g".
Exactly what "qualified" means depends on how the logger's handler formats the
output.
The built-in TextHandler
treats the group as a prefix to the key, separated by
a dot: g.k
for a key k
, for example.
The built-in JSONHandler
uses the group as a key for a nested JSON object:
{"g": {"k": v}}
A logger's WithGroup
method calls its handler's WithGroup
method.
We can now talk about the four Handler
methods in detail.
Along the way, we will write a handler that formats logs using a format
reminiscent of YAML. It will display this log output call:
logger.Info("hello", "key", 23)
something like this:
time: 2023-05-15T16:29:00
level: INFO
message: "hello"
key: 23
---
Although this particular output is valid YAML,
our implementation doesn't consider the subtleties of YAML syntax,
so it will sometimes produce invalid YAML.
For example, it doesn't quote keys that have colons in them.
We'll call it IndentHandler
to forestall disappointment.
We begin with the IndentHandler
type
and the New
function that constructs it from an io.Writer
and options:
type IndentHandler struct {
opts Options
// TODO: state for WithGroup and WithAttrs
mu *sync.Mutex
out io.Writer
}
type Options struct {
// Level reports the minimum level to log.
// Levels with lower levels are discarded.
// If nil, the Handler uses [slog.LevelInfo].
Level slog.Leveler
}
func New(out io.Writer, opts *Options) *IndentHandler {
h := &IndentHandler{out: out, mu: &sync.Mutex{}}
if opts != nil {
h.opts = *opts
}
if h.opts.Level == nil {
h.opts.Level = slog.LevelInfo
}
return h
}
We'll support only one option, the ability to set a minimum level in order to
suppress detailed log output.
Handlers should always declare this option to be a slog.Leveler
.
The slog.Leveler
interface is implemented by both Level
and LevelVar
.
A Level
value is easy for the user to provide,
but changing the level of multiple handlers requires tracking them all.
If the user instead passes a LevelVar
, then a single change to that LevelVar
will change the behavior of all handlers that contain it.
Changes to LevelVar
s are goroutine-safe.
You might also consider adding a ReplaceAttr
option to your handler,
like the one for the built-in
handlers.
Although ReplaceAttr
will complicate your implementation, it will also
make your handler more generally useful.
The mutex will be used to ensure that writes to the io.Writer
happen atomically.
Unusually, IndentHandler
holds a pointer to a sync.Mutex
rather than holding a
sync.Mutex
directly.
There is a good reason for that, which we'll explain later.
Our handler will need additional state to track calls to WithGroup
and WithAttrs
.
We will describe that state when we get to those methods.
The Enabled
method is an optimization that can avoid unnecessary work.
A Logger
output method will call Enabled
before it processes any of its arguments,
to see if it should proceed.
The signature is
Enabled(context.Context, Level) bool
The context is available to allow decisions based on contextual information.
For example, a custom HTTP request header could specify a minimum level,
which the server adds to the context used for processing that request.
A handler's Enabled
method could report whether the argument level
is greater than or equal to the context value, allowing the verbosity
of the work done by each request to be controlled independently.
Our IndentHandler
doesn't use the context. It just compares the argument level
with its configured minimum level:
func (h *IndentHandler) Enabled(ctx context.Context, level slog.Level) bool {
return level >= h.opts.Level.Level()
}
The Handle
method is passed a Record
containing all the information to be
logged for a single call to a Logger
output method.
The Handle
method should deal with it in some way.
One way is to output the Record
in some format, as TextHandler
and JSONHandler
do.
But other options are to modify the Record
and pass it on to another handler,
enqueue the Record
for later processing, or ignore it.
The signature of Handle
is
Handle(context.Context, Record) error
The context is provided to support applications that provide logging information
along the call chain. In a break with usual Go practice, the Handle
method
should not treat a canceled context as a signal to stop work.
If Handle
processes its Record
, it should follow the rules in the
documentation.
For example, a zero Time
field should be ignored, as should zero Attr
s.
A Handle
method that is going to produce output should carry out the following steps:
-
Allocate a buffer, typically a
[]byte
, to hold the output. It's best to construct the output in memory first, then write it with a single call toio.Writer.Write
, to minimize interleaving with other goroutines using the same writer. -
Format the special fields: time, level, message, and source location (PC). As a general rule, these fields should appear first and are not nested in groups established by
WithGroup
. -
Format the result of
WithGroup
andWithAttrs
calls. -
Format the attributes in the
Record
. -
Output the buffer.
That is how IndentHandler.Handle
is structured:
func (h *IndentHandler) Handle(ctx context.Context, r slog.Record) error {
buf := make([]byte, 0, 1024)
if !r.Time.IsZero() {
buf = h.appendAttr(buf, slog.Time(slog.TimeKey, r.Time), 0)
}
buf = h.appendAttr(buf, slog.Any(slog.LevelKey, r.Level), 0)
if r.PC != 0 {
fs := runtime.CallersFrames([]uintptr{r.PC})
f, _ := fs.Next()
buf = h.appendAttr(buf, slog.String(slog.SourceKey, fmt.Sprintf("%s:%d", f.File, f.Line)), 0)
}
buf = h.appendAttr(buf, slog.String(slog.MessageKey, r.Message), 0)
indentLevel := 0
// TODO: output the Attrs and groups from WithAttrs and WithGroup.
r.Attrs(func(a slog.Attr) bool {
buf = h.appendAttr(buf, a, indentLevel)
return true
})
buf = append(buf, "---\n"...)
h.mu.Lock()
defer h.mu.Unlock()
_, err := h.out.Write(buf)
return err
}
The first line allocates a []byte
that should be large enough for most log
output.
Allocating a buffer with some initial, fairly large capacity is a simple but
significant optimization: it avoids the repeated copying and allocation that
happen when the initial slice is empty or small.
We'll return to this line in the section on speed
and show how we can do even better.
The next part of our Handle
method formats the special attributes,
observing the rules to ignore a zero time and a zero PC.
Next, the method processes the result of WithAttrs
and WithGroup
calls.
We'll skip that for now.
Then it's time to process the attributes in the argument record.
We use the Record.Attrs
method to iterate over the attributes
in the order the user passed them to the Logger
output method.
Handlers are free to reorder or de-duplicate the attributes,
but ours does not.
Lastly, after adding the line "---" to the output to separate log records,
our handler makes a single call to h.out.Write
with the buffer we've accumulated.
We hold the lock for this write to make it atomic with respect to other
goroutines that may be calling Handle
at the same time.
At the heart of the handler is the appendAttr
method, responsible for
formatting a single attribute:
func (h *IndentHandler) appendAttr(buf []byte, a slog.Attr, indentLevel int) []byte {
// Resolve the Attr's value before doing anything else.
a.Value = a.Value.Resolve()
// Ignore empty Attrs.
if a.Equal(slog.Attr{}) {
return buf
}
// Indent 4 spaces per level.
buf = fmt.Appendf(buf, "%*s", indentLevel*4, "")
switch a.Value.Kind() {
case slog.KindString:
// Quote string values, to make them easy to parse.
buf = fmt.Appendf(buf, "%s: %q\n", a.Key, a.Value.String())
case slog.KindTime:
// Write times in a standard way, without the monotonic time.
buf = fmt.Appendf(buf, "%s: %s\n", a.Key, a.Value.Time().Format(time.RFC3339Nano))
case slog.KindGroup:
attrs := a.Value.Group()
// Ignore empty groups.
if len(attrs) == 0 {
return buf
}
// If the key is non-empty, write it out and indent the rest of the attrs.
// Otherwise, inline the attrs.
if a.Key != "" {
buf = fmt.Appendf(buf, "%s:\n", a.Key)
indentLevel++
}
for _, ga := range attrs {
buf = h.appendAttr(buf, ga, indentLevel)
}
default:
buf = fmt.Appendf(buf, "%s: %s\n", a.Key, a.Value)
}
return buf
}
It begins by resolving the attribute, to run the LogValuer.LogValue
method of
the value if it has one. All handlers should resolve every attribute they
process.
Next, it follows the handler rule that says that empty attributes should be ignored.
Then it switches on the attribute kind to determine what format to use. For most
kinds (the default case of the switch), it relies on slog.Value
's String
method to
produce something reasonable. It handles strings and times specially:
strings by quoting them, and times by formatting them in a standard way.
When appendAttr
sees a Group
, it calls itself recursively on the group's
attributes, after applying two more handler rules.
First, a group with no attributes is ignored—not even its key is displayed.
Second, a group with an empty key is inlined: the group boundary isn't marked in
any way. In our case, that means the group's attributes aren't indented.
One of slog
's performance optimizations is support for pre-formatting
attributes. The Logger.With
method converts key-value pairs into Attr
s and
then calls Handler.WithAttrs
.
The handler may store the attributes for later consumption by the Handle
method,
or it may take the opportunity to format the attributes now, once,
rather than doing so repeatedly on each call to Handle
.
The signature of the WithAttrs
method is
WithAttrs(attrs []Attr) Handler
The attributes are the processed key-value pairs passed to Logger.With
.
The return value should be a new instance of your handler that contains
the attributes, possibly pre-formatted.
WithAttrs
must return a new handler with the additional attributes, leaving
the original handler (its receiver) unchanged. For example, this call:
logger2 := logger1.With("k", v)
creates a new logger, logger2
, with an additional attribute, but has no
effect on logger1
.
We will show example implementations of WithAttrs
below, when we discuss WithGroup
.
Logger.WithGroup
calls Handler.WithGroup
directly, with the same
argument, the group name.
A handler should remember the name so it can use it to qualify all subsequent
attributes.
The signature of WithGroup
is:
WithGroup(name string) Handler
Like WithAttrs
, the WithGroup
method should return a new handler, not modify
the receiver.
The implementations of WithGroup
and WithAttrs
are intertwined.
Consider this statement:
logger = logger.WithGroup("g1").With("k1", 1).WithGroup("g2").With("k2", 2)
Subsequent logger
output should qualify key "k1" with group "g1",
and key "k2" with groups "g1" and "g2".
The order of the Logger.WithGroup
and Logger.With
calls must be respected by
the implementations of Handler.WithGroup
and Handler.WithAttrs
.
We will look at two implementations of WithGroup
and WithAttrs
, one that pre-formats and
one that doesn't.
Our first implementation will collect the information from WithGroup
and
WithAttrs
calls to build up a slice of group names and attribute lists,
and loop over that slice in Handle
. We start with a struct that can hold
either a group name or some attributes:
// groupOrAttrs holds either a group name or a list of slog.Attrs.
type groupOrAttrs struct {
group string // group name if non-empty
attrs []slog.Attr // attrs if non-empty
}
Then we add a slice of groupOrAttrs
to our handler:
type IndentHandler struct {
opts Options
goas []groupOrAttrs
mu *sync.Mutex
out io.Writer
}
As stated above, The WithGroup
and WithAttrs
methods should not modify their
receiver.
To that end, we define a method that will copy our handler struct
and append one groupOrAttrs
to the copy:
func (h *IndentHandler) withGroupOrAttrs(goa groupOrAttrs) *IndentHandler {
h2 := *h
h2.goas = make([]groupOrAttrs, len(h.goas)+1)
copy(h2.goas, h.goas)
h2.goas[len(h2.goas)-1] = goa
return &h2
}
Most of the fields of IndentHandler
can be copied shallowly, but the slice of
groupOrAttrs
requires a deep copy, or the clone and the original will point to
the same underlying array. If we used append
instead of making an explicit
copy, we would introduce that subtle aliasing bug.
Using withGroupOrAttrs
, the With
methods are easy:
func (h *IndentHandler) WithGroup(name string) slog.Handler {
if name == "" {
return h
}
return h.withGroupOrAttrs(groupOrAttrs{group: name})
}
func (h *IndentHandler) WithAttrs(attrs []slog.Attr) slog.Handler {
if len(attrs) == 0 {
return h
}
return h.withGroupOrAttrs(groupOrAttrs{attrs: attrs})
}
The Handle
method can now process the groupOrAttrs slice after
the built-in attributes and before the ones in the record:
func (h *IndentHandler) Handle(ctx context.Context, r slog.Record) error {
buf := make([]byte, 0, 1024)
if !r.Time.IsZero() {
buf = h.appendAttr(buf, slog.Time(slog.TimeKey, r.Time), 0)
}
buf = h.appendAttr(buf, slog.Any(slog.LevelKey, r.Level), 0)
if r.PC != 0 {
fs := runtime.CallersFrames([]uintptr{r.PC})
f, _ := fs.Next()
buf = h.appendAttr(buf, slog.String(slog.SourceKey, fmt.Sprintf("%s:%d", f.File, f.Line)), 0)
}
buf = h.appendAttr(buf, slog.String(slog.MessageKey, r.Message), 0)
indentLevel := 0
// Handle state from WithGroup and WithAttrs.
goas := h.goas
if r.NumAttrs() == 0 {
// If the record has no Attrs, remove groups at the end of the list; they are empty.
for len(goas) > 0 && goas[len(goas)-1].group != "" {
goas = goas[:len(goas)-1]
}
}
for _, goa := range goas {
if goa.group != "" {
buf = fmt.Appendf(buf, "%*s%s:\n", indentLevel*4, "", goa.group)
indentLevel++
} else {
for _, a := range goa.attrs {
buf = h.appendAttr(buf, a, indentLevel)
}
}
}
r.Attrs(func(a slog.Attr) bool {
buf = h.appendAttr(buf, a, indentLevel)
return true
})
buf = append(buf, "---\n"...)
h.mu.Lock()
defer h.mu.Unlock()
_, err := h.out.Write(buf)
return err
}
You may have noticed that our algorithm for
recording WithGroup
and WithAttrs
information is quadratic in the
number of calls to those methods, because of the repeated copying.
That is unlikely to matter in practice, but if it bothers you,
you can use a linked list instead,
which Handle
will have to reverse or visit recursively.
See the
github.com/jba/slog/withsupport
package for an implementation.
Let us revisit the last few lines of Handle
:
h.mu.Lock()
defer h.mu.Unlock()
_, err := h.out.Write(buf)
return err
This code hasn't changed, but we can now appreciate why h.mu
is a
pointer to a sync.Mutex
. Both WithGroup
and WithAttrs
copy the handler.
Both copies point to the same mutex.
If the copy and the original used different mutexes and were used concurrently,
then their output could be interleaved, or some output could be lost.
Code like this:
l2 := l1.With("a", 1)
go l1.Info("hello")
l2.Info("goodbye")
could produce output like this:
hegoollo a=dbye1
See this bug report for more detail.
Our second implementation implements pre-formatting. This implementation is more complicated than the previous one. Is the extra complexity worth it? That depends on your circumstances, but here is one circumstance where it might be. Say that you wanted your server to log a lot of information about an incoming request with every log message that happens during that request. A typical handler might look something like this:
func (s *Server) handleWidgets(w http.ResponseWriter, r *http.Request) {
logger := s.logger.With(
"url", r.URL,
"traceID": r.Header.Get("X-Cloud-Trace-Context"),
// many other attributes
)
// ...
}
A single handleWidgets
request might generate hundreds of log lines.
For instance, it might contain code like this:
for _, w := range widgets {
logger.Info("processing widget", "name", w.Name)
// ...
}
For every such line, the Handle
method we wrote above will format all
the attributes that were added using With
above, in addition to the
ones on the log line itself.
Maybe all that extra work doesn't slow down your server significantly, because
it does so much other work that time spent logging is just noise.
But perhaps your server is fast enough that all that extra formatting appears high up
in your CPU profiles. That is when pre-formatting can make a big difference,
by formatting the attributes in a call to With
just once.
To pre-format the arguments to WithAttrs
, we need to keep track of some
additional state in the IndentHandler
struct.
type IndentHandler struct {
opts Options
preformatted []byte // data from WithGroup and WithAttrs
unopenedGroups []string // groups from WithGroup that haven't been opened
indentLevel int // same as number of opened groups so far
mu *sync.Mutex
out io.Writer
}
Mainly, we need a buffer to hold the pre-formatted data. But we also need to keep track of which groups we've seen but haven't output yet. We'll call those groups "unopened." We also need to track how many groups we've opened, which we can do with a simple counter, since an opened group's only effect is to change the indentation level.
The WithGroup
implementation is a lot like the previous one: just remember the
new group, which is unopened initially.
func (h *IndentHandler) WithGroup(name string) slog.Handler {
if name == "" {
return h
}
h2 := *h
// Add an unopened group to h2 without modifying h.
h2.unopenedGroups = make([]string, len(h.unopenedGroups)+1)
copy(h2.unopenedGroups, h.unopenedGroups)
h2.unopenedGroups[len(h2.unopenedGroups)-1] = name
return &h2
}
WithAttrs
does all the pre-formatting:
func (h *IndentHandler) WithAttrs(attrs []slog.Attr) slog.Handler {
if len(attrs) == 0 {
return h
}
h2 := *h
// Force an append to copy the underlying array.
pre := slices.Clip(h.preformatted)
// Add all groups from WithGroup that haven't already been added.
h2.preformatted = h2.appendUnopenedGroups(pre, h2.indentLevel)
// Each of those groups increased the indent level by 1.
h2.indentLevel += len(h2.unopenedGroups)
// Now all groups have been opened.
h2.unopenedGroups = nil
// Pre-format the attributes.
for _, a := range attrs {
h2.preformatted = h2.appendAttr(h2.preformatted, a, h2.indentLevel)
}
return &h2
}
func (h *IndentHandler) appendUnopenedGroups(buf []byte, indentLevel int) []byte {
for _, g := range h.unopenedGroups {
buf = fmt.Appendf(buf, "%*s%s:\n", indentLevel*4, "", g)
indentLevel++
}
return buf
}
It first opens any unopened groups. This handles calls like:
logger.WithGroup("g").WithGroup("h").With("a", 1)
Here, WithAttrs
must output "g" and "h" before "a". Since a group established
by WithGroup
is in effect for the rest of the log line, WithAttrs
increments
the indentation level for each group it opens.
Lastly, WithAttrs
formats its argument attributes, using the same appendAttr
method we saw above.
It's the Handle
method's job to insert the pre-formatted material in the right
place, which is after the built-in attributes and before the ones in the record:
func (h *IndentHandler) Handle(ctx context.Context, r slog.Record) error {
buf := make([]byte, 0, 1024)
if !r.Time.IsZero() {
buf = h.appendAttr(buf, slog.Time(slog.TimeKey, r.Time), 0)
}
buf = h.appendAttr(buf, slog.Any(slog.LevelKey, r.Level), 0)
if r.PC != 0 {
fs := runtime.CallersFrames([]uintptr{r.PC})
f, _ := fs.Next()
buf = h.appendAttr(buf, slog.String(slog.SourceKey, fmt.Sprintf("%s:%d", f.File, f.Line)), 0)
}
buf = h.appendAttr(buf, slog.String(slog.MessageKey, r.Message), 0)
// Insert preformatted attributes just after built-in ones.
buf = append(buf, h.preformatted...)
if r.NumAttrs() > 0 {
buf = h.appendUnopenedGroups(buf, h.indentLevel)
r.Attrs(func(a slog.Attr) bool {
buf = h.appendAttr(buf, a, h.indentLevel+len(h.unopenedGroups))
return true
})
}
buf = append(buf, "---\n"...)
h.mu.Lock()
defer h.mu.Unlock()
_, err := h.out.Write(buf)
return err
}
It must also open any groups that haven't yet been opened. The logic covers log lines like this one:
logger.WithGroup("g").Info("msg", "a", 1)
where "g" is unopened before Handle
is called and must be written to produce
the correct output:
level: INFO
msg: "msg"
g:
a: 1
The check for r.NumAttrs() > 0
handles this case:
logger.WithGroup("g").Info("msg")
Here there are no record attributes, so no group to open.
The Handler
contract specifies several
constraints on handlers.
To verify that your handler follows these rules and generally produces proper
output, use the testing/slogtest package.
That package's TestHandler
function takes an instance of your handler and
a function that returns its output formatted as a slice of maps. Here is the test function
for our example handler:
func TestSlogtest(t *testing.T) {
var buf bytes.Buffer
err := slogtest.TestHandler(New(&buf, nil), func() []map[string]any {
return parseLogEntries(t, buf.Bytes())
})
if err != nil {
t.Error(err)
}
}
Calling TestHandler
is easy. The hard part is parsing your handler's output.
TestHandler
calls your handler multiple times, resulting in a sequence of log
entries.
It is your job to parse each entry into a map[string]any
.
A group in an entry should appear as a nested map.
If your handler outputs a standard format, you can use an existing parser.
For example, if your handler outputs one JSON object per line, then you
can split the output into lines and call encoding/json.Unmarshal
on each.
Parsers for other formats that can unmarshal into a map can be used out
of the box.
Our example output is enough like YAML so that we can use the gopkg.in/yaml.v3
package to parse it:
func parseLogEntries(t *testing.T, data []byte) []map[string]any {
entries := bytes.Split(data, []byte("---\n"))
entries = entries[:len(entries)-1] // last one is empty
var ms []map[string]any
for _, e := range entries {
var m map[string]any
if err := yaml.Unmarshal([]byte(e), &m); err != nil {
t.Fatal(err)
}
ms = append(ms, m)
}
return ms
}
If you have to write your own parser, it can be far from perfect.
The slogtest
package uses only a handful of simple attributes.
(It is testing handler conformance, not parsing.)
Your parser can ignore edge cases like whitespace and newlines in keys and
values. Before switching to a YAML parser, we wrote an adequate custom parser
in 65 lines.
Most handlers won't need to copy the slog.Record
that is passed
to the Handle
method.
Those that do must take special care in some cases.
A handler can make a single copy of a Record
with an ordinary Go
assignment, channel send or function call if it doesn't retain the
original.
But if its actions result in more than one copy, it should call Record.Clone
to make the copies so that they don't share state.
This Handle
method passes the record to a single handler, so it doesn't require Clone
:
type Handler1 struct {
h slog.Handler
// ...
}
func (h *Handler1) Handle(ctx context.Context, r slog.Record) error {
return h.h.Handle(ctx, r)
}
This Handle
method might pass the record to more than one handler, so it
should use Clone
:
type Handler2 struct {
hs []slog.Handler
// ...
}
func (h *Handler2) Handle(ctx context.Context, r slog.Record) error {
for _, hh := range h.hs {
if err := hh.Handle(ctx, r.Clone()); err != nil {
return err
}
}
return nil
}
A handler must work properly when a single Logger
is shared among several
goroutines.
That means that mutable state must be protected with a lock or some other mechanism.
In practice, this is not hard to achieve, because many handlers won't have any
mutable state.
-
The
Enabled
method typically consults only its arguments and a configured level. The level is often either set once initially, or is held in aLevelVar
, which is already concurrency-safe. -
The
WithAttrs
andWithGroup
methods should not modify the receiver, for reasons discussed above. -
The
Handle
method typically works only with its arguments and stored fields.
Calls to output methods like io.Writer.Write
should be synchronized unless
it can be verified that no locking is needed.
As we saw in our example, storing a pointer to a mutex enables a logger and
all of its clones to synchronize with each other.
Beware of facile claims like "Unix writes are atomic"; the situation is a lot more nuanced than that.
Some handlers have legitimate reasons for keeping state.
For example, a handler might support a SetLevel
method to change its configured level
dynamically.
Or it might output the time between successive calls to Handle
,
which requires a mutable field holding the last output time.
Synchronize all accesses to such fields, both reads and writes.
The built-in handlers have no directly mutable state.
They use a mutex only to sequence calls to their contained io.Writer
.
Logging is often the debugging technique of last resort. When it is difficult or impossible to inspect a system, as is typically the case with a production server, logs provide the most detailed way to understand its behavior. Therefore, your handler should be robust to bad input.
For example, the usual advice when when a function discovers a problem,
like an invalid argument, is to panic or return an error.
The built-in handlers do not follow that advice.
Few things are more frustrating than being unable to debug a problem that
causes logging to fail;
it is better to produce some output, however imperfect, than to produce none at all.
That is why methods like Logger.Info
convert programming bugs in their list of
key-value pairs, like missing values or malformed keys,
into Attr
s that contain as much information as possible.
One place to avoid panics is in processing attribute values. A handler that wants to format a value will probably switch on the value's kind:
switch attr.Value.Kind() {
case KindString: ...
case KindTime: ...
// all other Kinds
default: ...
}
What should happen in the default case, when the handler encounters a Kind
that it doesn't know about?
The built-in handlers try to muddle through by using the result of the value's
String
method, as our example handler does.
They do not panic or return an error.
Your own handlers might in addition want to report the problem through your production monitoring
or error-tracking telemetry system.
The most likely explanation for the issue is that a newer version of the slog
package added
a new Kind
—a backwards-compatible change under the Go 1 Compatibility
Promise—and the handler wasn't updated.
That is certainly a problem, but it shouldn't deprive
readers from seeing the rest of the log output.
There is one circumstance where returning an error from Handler.Handle
is appropriate.
If the output operation itself fails, the best course of action is to report
this failure by returning the error. For instance, the last two lines of the
built-in Handle
methods are
_, err := h.w.Write(*state.buf)
return err
Although the output methods of Logger
ignore the error, one could write a
handler that does something with it, perhaps falling back to writing to standard
error.
Most programs don't need fast logging. Before making your handler fast, gather data—preferably production data, not benchmark comparisons—that demonstrates that it needs to be fast. Avoid premature optimization.
If you need a fast handler, start with pre-formatting. It may provide dramatic
speed-ups in cases where a single call to Logger.With
is followed by many
calls to the resulting logger.
If log output is the bottleneck, consider making your handler asynchronous. Do the minimal amount of processing in the handler, then send the record and other information over a channel. Another goroutine can collect the incoming log entries and write them in bulk and in the background. You might want to preserve the option to log synchronously so you can see all the log output to debug a crash.
Allocation is often a major cause of a slow system.
The slog
package already works hard at minimizing allocations.
If your handler does its own allocation, and profiling shows it to be
a problem, then see if you can minimize it.
One simple change you can make is to replace calls to fmt.Sprintf
or fmt.Appendf
with direct appends to the buffer. For example, our IndentHandler appends string
attributes to the buffer like so:
buf = fmt.Appendf(buf, "%s: %q\n", a.Key, a.Value.String())
As of Go 1.21, that results in two allocations, one for each argument passed to
an any
parameter. We can get that down to zero by using append
directly:
buf = append(buf, a.Key...)
buf = append(buf, ": "...)
buf = strconv.AppendQuote(buf, a.Value.String())
buf = append(buf, '\n')
Another worthwhile change is to use a sync.Pool
to manage the one chunk of
memory that most handlers need:
the []byte
buffer holding the formatted output.
Our example Handle
method began with this line:
buf := make([]byte, 0, 1024)
As we said above, providing a large initial capacity avoids repeated copying and
re-allocation of the slice as it grows, reducing the number of allocations to
one.
But we can get it down to zero in the steady state by keeping a global pool of buffers.
Initially, the pool will be empty and new buffers will be allocated.
But eventually, assuming the number of concurrent log calls reaches a steady
maximum, there will be enough buffers in the pool to share among all the
ongoing Handler
calls. As long as no log entry grows past a buffer's capacity,
there will be no allocations from the garbage collector's point of view.
We will hide our pool behind a pair of functions, allocBuf
and freeBuf
.
The single line to get a buffer at the top of Handle
becomes two lines:
bufp := allocBuf()
defer freeBuf(bufp)
One of the subtleties involved in making a sync.Pool
of slices
is suggested by the variable name bufp
: your pool must deal in
pointers to slices, not the slices themselves.
Pooled values must always be pointers. If they aren't, then the any
arguments
and return values of the sync.Pool
methods will themselves cause allocations,
defeating the purpose of pooling.
There are two ways to proceed with our slice pointer: we can replace buf
with *bufp
throughout our function, or we can dereference it and remember to
re-assign it before freeing:
bufp := allocBuf()
buf := *bufp
defer func() {
*bufp = buf
freeBuf(bufp)
}()
Here is our pool and its associated functions:
var bufPool = sync.Pool{
New: func() any {
b := make([]byte, 0, 1024)
return &b
},
}
func allocBuf() *[]byte {
return bufPool.Get().(*[]byte)
}
func freeBuf(b *[]byte) {
// To reduce peak allocation, return only smaller buffers to the pool.
const maxBufferSize = 16 << 10
if cap(*b) <= maxBufferSize {
*b = (*b)[:0]
bufPool.Put(b)
}
}
The pool's New
function does the same thing as the original code:
create a byte slice with 0 length and plenty of capacity.
The allocBuf
function just type-asserts the result of the pool's
Get
method.
The freeBuf
method truncates the buffer before putting it back
in the pool, so that allocBuf
always returns zero-length slices.
It also implements an important optimization: it doesn't return
large buffers to the pool.
To see why this important, consider what would happen if there were a single,
unusually large log entry—say one that was a megabyte when formatted.
If that megabyte-sized buffer were put in the pool, it could remain
there indefinitely, constantly being reused, but with most of its capacity
wasted.
The extra memory might never be used again by the handler, and since it was in
the handler's pool, it might never be garbage-collected for reuse elsewhere.
We can avoid that situation by excluding large buffers from the pool.