From af3868f1879c7f8bef1a4ac43cfe1ab1304ad6a4 Mon Sep 17 00:00:00 2001 From: Dmitriy Vyukov Date: Wed, 22 Oct 2014 20:23:49 +0400 Subject: [PATCH] sync: release Pool memory during second and later GCs Pool memory was only being released during the first GC after the first Put. Put assumes that p.local != nil means p is on the allPools list. poolCleanup (called during each GC) removed each pool from allPools but did not clear p.local, so each pool was cleared by exactly one GC and then never cleared again. This bug was introduced late in the Go 1.3 release cycle. Fixes #8979. LGTM=rsc R=golang-codereviews, bradfitz, r, rsc CC=golang-codereviews, khr https://golang.org/cl/162980043 --- src/sync/pool.go | 2 ++ src/sync/pool_test.go | 54 ++++++++++++++++++++++++++----------------- 2 files changed, 35 insertions(+), 21 deletions(-) diff --git a/src/sync/pool.go b/src/sync/pool.go index 1f08707cd4226..0cf0637024402 100644 --- a/src/sync/pool.go +++ b/src/sync/pool.go @@ -200,6 +200,8 @@ func poolCleanup() { } l.shared = nil } + p.local = nil + p.localSize = 0 } allPools = []*Pool{} } diff --git a/src/sync/pool_test.go b/src/sync/pool_test.go index cf5c8bd903f8d..fa1a27beac998 100644 --- a/src/sync/pool_test.go +++ b/src/sync/pool_test.go @@ -69,32 +69,44 @@ func TestPoolNew(t *testing.T) { } } -// Test that Pool does not hold pointers to previously cached -// resources +// Test that Pool does not hold pointers to previously cached resources. func TestPoolGC(t *testing.T) { + testPool(t, true) +} + +// Test that Pool releases resources on GC. +func TestPoolRelease(t *testing.T) { + testPool(t, false) +} + +func testPool(t *testing.T, drain bool) { var p Pool - var fin uint32 const N = 100 - for i := 0; i < N; i++ { - v := new(string) - runtime.SetFinalizer(v, func(vv *string) { - atomic.AddUint32(&fin, 1) - }) - p.Put(v) - } - for i := 0; i < N; i++ { - p.Get() - } - for i := 0; i < 5; i++ { - runtime.GC() - time.Sleep(time.Duration(i*100+10) * time.Millisecond) - // 1 pointer can remain on stack or elsewhere - if atomic.LoadUint32(&fin) >= N-1 { - return +loop: + for try := 0; try < 3; try++ { + var fin, fin1 uint32 + for i := 0; i < N; i++ { + v := new(string) + runtime.SetFinalizer(v, func(vv *string) { + atomic.AddUint32(&fin, 1) + }) + p.Put(v) + } + if drain { + for i := 0; i < N; i++ { + p.Get() + } + } + for i := 0; i < 5; i++ { + runtime.GC() + time.Sleep(time.Duration(i*100+10) * time.Millisecond) + // 1 pointer can remain on stack or elsewhere + if fin1 = atomic.LoadUint32(&fin); fin1 >= N-1 { + continue loop + } } + t.Fatalf("only %v out of %v resources are finalized on try %v", fin1, N, try) } - t.Fatalf("only %v out of %v resources are finalized", - atomic.LoadUint32(&fin), N) } func TestPoolStress(t *testing.T) {