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optimize building generated files #1304
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Thanks for filing! I'm definitely interested in performance issues. The first thing I would try, if it happens to be easy, is splitting up your code into more packages. If you can arrange that the built_value types depend on less code then that should help. But of course that may not be possible. It would be interesting if I can see a repo of your setup, I don't suppose your code is on GitHub? :) if not then maybe you could describe the structure and I could go from that, e.g. how many files+class built_value and non-built_value in how many packages, how you're running the codegen. Then maybe I can make something comparable to experiment with. Thanks! |
Thank you! I'm not sure exactly what you mean about splitting up the code into more packages. It's an single-page application.
It's here: https://github.com/UC-Davis-molecular-computing/scadnano. Most of the The overall architecture is using React and Redux to implement the Model-View-Update architecture. Redux requires an immutable model, hence the need for Unfortunately it's a bit annoying to set up for development if you want to try to see for yourself how it compiles. There are instructions in CONTRIBUTING.md. But we're in a bit of a dependency hell, where we have to use Dart 2.13 or earlier. |
Thanks for the code! I tried profiling as I think there's a possibility for improving performance 30-40% by caching parsing when it reads the AST, but it's not trivial to land, I'd have to look into it and talk to the analyzer team about the right way to do it. (In case you hadn't noticed! I'm actually on the Dart team and currently working on macros, so I am working in this area.) The code structure is definitely worth thinking about. The way I think there are some patterns in your app that make it very common to import the whole app: for example an The reason I mention multiple packages is that splitting to multiple packages can help to improve dependencies. You can split to multiple packages by creating more folders with But you could also do this within a single package. Using folders or naming conventions could help instead, for example you could say "dependencies are allowed from subfolder You can break dependency cycles by introducing interfaces. For example if One practical note, the fact that you're not on Dart 3 yet means I probably won't be able to land anything to help you. You might consider upgrading? I understand that it's quite a lot of work to migrate to null safety, of course, and you mentioned dependency problems :( But restructuring should give you better performance whatever the version of Dart :) I hope that helps! Thanks again for filing. |
Note that nowadays, the resolver is also optimized when you split across multiple packages, it won't actually read all transitive imports, we compute and output a digest of the transitive imports of a given file next to it, and if available will only read that instead. This can be an extremely dramatic improvement. But, it only works for package dependencies. |
Thank you for the suggestions, hopefully some of these will work for us. OverReact only updated to Dart 3 with null safety a few days ago, we've been waiting for that to try to tackle upgrading ourselves, but as you said, it's got to be a big and tedious project. |
As it happens I have a lot of experience with null safety migrations :) ... the migration tool is very helpful, but large packages like yours can be tough. Splitting into smaller pieces that can be migrated separately can help with that, too :) One positive note though, use of |
Sorry, this may not be appropriate as a GitHub issue, but I just wanted to ask for advice/clarification on how
built_value
generates the.g.dart
files.My project has gotten to the point of using hundreds of
built_value
instances. It now takes about a minute to compile, sometimes two, which slows down development when testing several incremental changes consecutively.In this comment with the OverReact authors: Workiva/over_react#434 (comment), they suggest that built_value takes a while to compile on large projects because of its use of this package: https://pub.dev/packages/source_gen
I don't really understand the issues. I know OverReact itself generates code in
.g.dart
files, and I have about as many OverReact classes, of similar complexity, as built_value classes. Of course I don't know for sure that they are not also slowing things down, but according to the authors, their code generation is much faster.So I'm wondering
source_gen
than other methods.source_gen
, or something else) to speed up compilation.Thank you.
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